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guarding hittime (Read 319 times)

Started by ShunpoHadouken, April 05, 2009, 03:11:05 am
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guarding hittime
#1  April 05, 2009, 03:11:05 am
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How Do I make The Opponent To Be In A guarding State Much Longer?
Still When The Opponent guarded my Attack,He Easily Changes To Standing State After He guarded my Attack.
And Also When Im In Training Mode, If I Turn On The Auto guard But The Opponent Didnt Auto guard My Attacks SO I Need To Manually Control Them.
I used To Apply These On My Hitdef.

[mcode]pausetime = 0,0
guard.pause = 20,20
guard.slidetime = 20
guard.hittime = 20[/mcode]

Thats The Problem.
Thanks.

Thanks For Any Help!!!
Last Edit: April 05, 2009, 06:50:04 am by ShunpoHadouken
Re: guarding hittime
#2  April 05, 2009, 03:16:33 am
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That should've done it so maybe the problem is elsewhere. Post the whole state.
Use anything you want from my works.  If you need to contact me use email, not private messages.

BC

Re: guarding hittime
#3  April 05, 2009, 03:16:38 am
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have you solved your own problem there :S


guard.pausetime = 0,100   an example of a ridiculously long guard time for p2. 0 means p1 wont be effected during p2's guardtime. (tested)
click the image to join my forum ;)
Re: guarding hittime
#4  April 05, 2009, 06:49:15 am
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Oh! Its "guard.pausetime"...Not "guard.pause".  :o
I Used To Use Fighter Factory's Hitdef Which Contains "guard.pause" Only.
And There Contains "guard.pause" Only...
I Change "guard.pause" to "guard.pausetime" As I've Seen From BC's "guard.pausetime = 0,100".
Then The Problem Soved.
Oh No!... Almost All My Hitdef Contains This... :worried2:
Gotta Change Them All Right Away.
Thank You Very Much For Help.
Thanks For Any Help!!!