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Guilty Gear: Gig (Read 6040 times)

Started by OZ, September 19, 2008, 04:48:01 pm
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OZ

Guilty Gear: Gig
#1  September 19, 2008, 04:48:01 pm
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Well, I've been finished with the sprites for a while, and Cyanide says that the coding should get done pretty quickly, so I figured I might as well make a WIP topic.

Edit: Someone asked so, yes I did rip the sprites myself. I also fixed missing and damaged sprites.

As previously stated, the character's name is Gig.
Gig is the practically unheard of boss character of GG Dust Strikers for DS.

He's a big scary demon bug angel thing.

Here's some random animations:






This looks wierd when repeated.



Then of course the original:
Spoiler, click to toggle visibilty

After Cy, finishes up coding, I just have to tweek a few things, so this should be a farily quick release.
ಠ_ಠ
Last Edit: September 19, 2008, 08:03:30 pm by The Great and Powerful Oz
Re: Guilty Gear: Gig
#2  September 19, 2008, 08:08:27 pm
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cool, i can't wait for Gig to be released

ink

Re: Guilty Gear: Gig
#3  September 19, 2008, 09:00:38 pm
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 :o awesome! i've never even heard of this character

OZ

Re: Guilty Gear: Gig
#4  September 19, 2008, 09:12:04 pm
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Very few people have. :)
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Re: Guilty Gear: Gig
#5  September 19, 2008, 09:39:55 pm
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I didn't see the other sprites yet, this thing's getting even more interesting by the minute.
Re: Guilty Gear: Gig
#6  September 19, 2008, 10:54:19 pm
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OH GOD IT'S GIG...

I played GGDS on a class trip - it was my friend's game. I think I fought against him for a bit, but I'm thinking that his horribly cheap, weird Gig-ness made my brain fry out the memory of it.

Looks cool either way - I'm glad to know that someone else is willing to take on obscure characters for great justice. :kugoi:
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Re: Guilty Gear: Gig
#7  September 19, 2008, 10:55:27 pm
looks cool. he looks like one of those big boss chars everyone loves. will he have some kind of super armor?
Re: Guilty Gear: Gig
#8  September 19, 2008, 11:58:34 pm
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Oh Oz this looks interesting. I like how this Boss character looks. Looking forward to it man good luck...by the way what ever happened to The Man?

OZ

Re: Guilty Gear: Gig
#9  September 20, 2008, 01:12:48 am
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looks cool. he looks like one of those big boss chars everyone loves. will he have some kind of super armor?

Of course.
His upper body is invincible, the lower portion can be damaged.
Damage dealt to the lower body is not significant, but after a certain amount of damge is dealt to it, Gig dissolves, exposing it's soul.


by the way what ever happened to The Man?

He's still on the other computer, perhaps one of these days I'll transfer it when I come home.


I'm glad to know that someone else is willing to take on obscure characters for great justice. :kugoi:
It's just what I do. 8)
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Re: Guilty Gear: Gig
#10  September 20, 2008, 01:17:09 am
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Quote
The boss of Guilty Gear Dust Strikers, Gig is a massive insect-like creature with an angelic figure emerging from its tail. An undetailed and unusual character, Gig does not fight traditionally, but rather floats up and down firing projectiles and requires only basic knowledge of blocking to defeat with ease. This, coupled with the facts that he has virtually no story and is scarcely animated at all makes him an unpopular character. Gig is known to be a Gear of some sort, referred to as a male despite the female figure attached to him, and appears to be acting against his will.
Spoiler, click to toggle visibilty

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OZ

Re: Guilty Gear: Gig
#11  September 21, 2008, 07:50:35 am
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Well, with a game as well known and established as GG, I felt it would be a pity to leave a character unused.

I actually liked the fact that they included Gig in GGDS. Instead of using a previous boss (as I originally thought) they actually took the time to create something new and unexpected.


Anyways, Cy really does make progress in leaps and bounds.
Here are some of the latest updates, for those interested in the technical aspects:
(in the words of Cyanide)


Currently the player that takes damage is invisible, and just has a hitbox. It also manages all the movement. The helper itself is the sprites and provides a large hitbox that can be hit, but takes no damage. It also manages the attacks and stuff.
 
I need to set up super armour for the parent as well and use a varadd method rather than time for how i have him moving.

FF/BB = looping jump
up = hover up down
a small hold on fwd then release will get a teleport, you can do this while doing the up down hover as well

a(or X i forget my setup) will let you shoot fire.

He flashes once when you actually hit him. This doesn't affect movement. The helper ignores EVERYTHING you throw at it.

He also doesn't move the camera and can go off screen.


ಠ_ಠ
Re: Guilty Gear: Gig
#12  September 21, 2008, 09:04:08 am
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How does the blasted snake work? I've just replayed it and it hasn't come out, rest seems to be simple projectile shots. Large number of them, but, nothing special. Not even going to need helpers for some of them.

Erm, do you use any instant messengers? Talking would make certain things at this point simpler.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

Re: Guilty Gear: Gig
#13  September 21, 2008, 03:41:31 pm
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I have AIM.

The way the snake works is, during the bubble attack, if the bubble misses the opponent and makes it to the ground, it appears to soak in and dissolve.
Then after a few seconds, or if the opponent moves on top of the space where the bubble landed (I could never get the attack to work enough times to make sure. I do know however that everytime I moved over the spot, the snake got me.) the snake explodes from the ground, causing damage, and dizzying if I remember correctly.

If the bubble does hit the opponent, it bursts and causes damage.
ಠ_ಠ
Re: Guilty Gear: Gig
#14  September 21, 2008, 03:59:47 pm
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This thread gets my approval! :yugoi:

Even if Gig is the most disgusting looking boss ever.  ::)
"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"

JozoTheBoogey

Re: Guilty Gear: Gig
#15  September 21, 2008, 10:48:38 pm
Re: Guilty Gear: Gig
#16  September 22, 2008, 02:24:14 am
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This is one of the reasons I like mugen, you can face foes that comes out of now where. I will you best of luck with this Gig.

off topic:he would look good in a old RPG game too :p
Thank ya Mr.CrazyKoopa

OZ

Re: Guilty Gear: Gig
#17  September 22, 2008, 02:43:46 am
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It does looks like something out of Golden Sun/Final Fantasy doesn't it?
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OZ

Re: Guilty Gear: Gig
#18  September 22, 2008, 03:31:17 am
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Noticed an extra frame in the 'helper for fake damage' animation.
The first frame is repeated, making Gig pause during the animation.

I fixed it, it doesn't really effect gameplay but I thought I'd give you the update.
ಠ_ಠ

OZ

Re: Guilty Gear: Gig
#19  September 25, 2008, 01:31:07 am
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Another large update:

Nearly all projectiles have been implemented.


'Soul mode' has been implemented: after taking a certain amount of damage Gig dissolves, and his soul floats around the stage open to attack.


The teleport has been improved.
Gig can now teleport backwards to move away from the opponent.

Gig can now properly move off-stage.


My editting program is not properly converting .pcx, hopefully I'll be able to post some screenshots before his release.
ಠ_ಠ

kyo

Re: Guilty Gear: Gig
#20  September 25, 2008, 09:39:18 am
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what editing program do you use? i use Photoshop for my mugen and renders pcx just fine
Re: Guilty Gear: Gig
#21  September 25, 2008, 09:53:22 am
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In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

Re: Guilty Gear: Gig
#22  September 27, 2008, 09:13:54 pm
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Gig is finished, and is ready for at least a beta release.

Updates adding sound/fixes will probably come later.

ಠ_ಠ
Re: Guilty Gear: Gig
#23  September 27, 2008, 09:43:47 pm
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dont release a beta plz.. make it 100% done.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.

OZ

Re: Guilty Gear: Gig
#24  September 27, 2008, 09:50:20 pm
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Well it is 'done'.

The original character didn't have sound. (other than just generic hit sounds)
But I know that some people prefer some noise, so I thought I might look around to see if anything fits.
And more than likely, I'll notice something after the release, and I'll have to update.


It's not unfinished.
PS: nothing is ever 100%
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Re: Guilty Gear: Gig
#25  September 27, 2008, 09:53:22 pm
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oh ok.. i thought u were gonna released some unfinished character, but as i can see you just need sounds and stuff.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Guilty Gear: Gig
#26  September 27, 2008, 11:54:40 pm
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I gave him a product that could be considered a totally workable beta.

Erm, did you wind up adding fake required sprites to it? If not send it back and i'll tack them in. they won't be used, but i'd prefer to kill the debug.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Guilty Gear: Gig
#27  September 28, 2008, 12:08:13 am
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  • does this look like the face of mercy?
You need sounds? hit me up through pm with a request list and i will see what i can do.
Re: Guilty Gear: Gig
#28  September 28, 2008, 12:16:15 am
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maybe some horror game sounds might fit, but I can only think of RE games, killer 7. Havn't played a lot of horror games.
Thank ya Mr.CrazyKoopa

OZ

Re: Guilty Gear: Gig
#29  September 28, 2008, 01:00:55 am
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I gave him a product that could be considered a totally workable beta.

Erm, did you wind up adding fake required sprites to it? If not send it back and i'll tack them in. they won't be used, but i'd prefer to kill the debug.

Will do, I've added some additional soul sprites anyway.


You need sounds? hit me up through pm with a request list and i will see what i can do.

I'm not sure exactly what sounds this thing would make, I will try to think up a list really quick though.
ಠ_ಠ
Re: Guilty Gear: Gig
#30  February 06, 2010, 06:46:16 am
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Any progress with this?  I haven't seen any news of it in a while. *is keeping track of Guilty Gear and BlazBlue mugen stuff*
"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"
Re: Guilty Gear: Gig
#31  February 06, 2010, 07:08:44 am
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IIRC Oz's PC died and he lost all his sounds, which he never forwarded on to me. I still have Gig on the site, but other than that, no.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Guilty Gear: Gig
#32  February 06, 2010, 04:33:30 pm
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If that's all you need is sounds, I'm sure I can find someone with Dust Strikers, just tell me how to rip them.
"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"

OZ

Re: Guilty Gear: Gig
#33  February 06, 2010, 05:55:22 pm
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That would be fine if it wasn't an essentially silent character.  :S

Cy got it right btw.
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Re: Guilty Gear: Gig
#34  February 06, 2010, 09:41:31 pm
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never heard of this char before

his design isn't even close to guilty gear  :S
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Re: Guilty Gear: Gig
#35  February 06, 2010, 09:54:25 pm
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Re: Guilty Gear: Gig
#36  February 06, 2010, 10:03:21 pm
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Yeah Titiln, in fact, You Made Him
Re: Guilty Gear: Gig
#37  February 08, 2010, 11:55:10 pm
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Visit the first and the only "web 2.0" warehouse of the internet: MUGEN ARCHIVE
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Re: Guilty Gear: Gig
#38  February 09, 2010, 12:01:16 am
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there's a lot of angry boys in the guild  :sugoi:
Don't post "it dosen't look like guilty gear" if you don't know where that sprite comes from.
Use google and then realise that what you said was stupid. Were not angry it's just it's annoying.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Guilty Gear: Gig
#39  February 09, 2010, 12:06:24 am
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Um, the title is easy to read, he's just saying that it doesn't look like the common GG character, it's just an opinion.

I'm not kidding, I'd never expect this char to be from GG if I wasn't told, it doesn't seem to be hi-res.

But since he comes from DS I understand better.

Gee, makes me wonder if there might not be a chance to also get them in hires one day like the possibility with: http://mugenguild.com/forumx/index.php?topic=78792.msg851510#msg851510

OZ

Re: Guilty Gear: Gig
#40  February 09, 2010, 12:09:13 am
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Niall, you didn't need to get involved.

If he doesn't think it looks like guilty gear, then he doesn't think it looks like guilty gear.
There's nothing wrong with saying "it doesn't look like guilty gear".

On the other hand,
"His design isn't even close to guilty gear" is simply an incorrect statement, as looking at the first page would have shown that the design was completely 'guilty gear'.

But even then, he wasn't being rude really, just somewhat uninformed.
Not a serious offence in my book.
ಠ_ಠ
Re: Guilty Gear: Gig
#41  February 09, 2010, 12:11:16 am
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Niall, you didn't need to get involved.

If he doesn't think it looks like guilty gear, then he doesn't think it looks like guilty gear.
There's nothing wrong with saying "it doesn't look like guilty gear".

On the other hand,
"His design isn't even close to guilty gear" is simply an incorrect statement, as looking at the first page would have shown that the design was completely 'guilty gear'.

But even then, he wasn't being rude really, just somewhat uninformed.
Not a serious offence in my book.
Never said there was nothing wrong. Just a bit rude to post "His design isn't even close to guilty gear" when he could of used google or a popular fighting game bio website to find out. If I would of said it...  :-X

Sorry for being bit harsh  :-\
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

OZ

Re: Guilty Gear: Gig
#42  February 09, 2010, 12:13:44 am
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You would have gotten the same 'pls gtfo' reception that he got probably...
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Re: Guilty Gear: Gig
#43  February 09, 2010, 12:15:03 am
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  • does this look like the face of mercy?
IIRC Oz's PC died and he lost all his sounds, which he never forwarded on to me. I still have Gig on the site, but other than that, no.
huhhhh i can still get you guys sounds if needed.
Re: Guilty Gear: Gig
#44  February 09, 2010, 12:15:59 am
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btw wish you best success with this project

didn't intend to offend you sorry
Visit the first and the only "web 2.0" warehouse of the internet: MUGEN ARCHIVE
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Sept 2013 Stats: 5135 files in 222 categories - 60,167 unique visitors, 292.24GB of bandwidth
And still no ad! :sugoi:

If you have a copy of Fighter Factory 3 Linux, pm me, you will be rewarded, thanks

OZ

Re: Guilty Gear: Gig
#45  February 09, 2010, 12:19:54 am
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Heh. This project's been 'finished' for about a year and a half.
I'm a little shocked by the seemingly renewed interest.

I really wasn't offended. It's cool.
I just kind of wondered if you'de read the first post.  :P
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Re: Guilty Gear: Gig
#46  February 09, 2010, 12:32:26 am
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I only read the title and watched the pics cause I was slow and in a hurry  :sugoi:

if it's finished is there a download link?
Visit the first and the only "web 2.0" warehouse of the internet: MUGEN ARCHIVE
A warehouse by the community, for the community. If we join our efforts, we could preserve MUGEN forever!!

Sept 2013 Stats: 5135 files in 222 categories - 60,167 unique visitors, 292.24GB of bandwidth
And still no ad! :sugoi:

If you have a copy of Fighter Factory 3 Linux, pm me, you will be rewarded, thanks

OZ

Re: Guilty Gear: Gig
#47  February 09, 2010, 12:33:54 am
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Perhaps in the accompanying thread located in the 'release' section?
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