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Hairline W.I.P Thread: Gabriella back on! (palette template up) (Read 77369 times)

Started by Prime SC, January 22, 2017, 09:23:52 pm
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Poll

Next Character?

Igniz
9 (28.1%)
Franco Bash
10 (31.3%)
Eiji
13 (40.6%)

Total Members Voted: 32

Voting closed: December 12, 2017, 09:15:43 pm

Re: Hairline W.I.P Thread: Nameless
#61  March 08, 2017, 06:22:59 pm
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Will he have the same cvs type palette, and will he have a intro against k9999 by falcon.
Re: Hairline W.I.P Thread: Nameless
#62  March 08, 2017, 07:02:46 pm
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Yes andddd thats funny cuz ive been brainstorming ideas on that.
Re: Hairline W.I.P Thread: Nameless
#63  March 08, 2017, 07:27:55 pm
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best advice I can give you dude, is make sure his combos make sense and shit, cause i am sure as hell its hard to convert a KOF char like that.

this isn't very good feedback at all.

"just make his combos work" isn't very specific and does not tell him what he needs to work on at all

my advice? I suggest actually contacting divinewolf himself and have him guide you on properly doing his style since he has been doing the same with cruz's stuff
Re: Hairline W.I.P Thread: Nameless
#64  March 08, 2017, 07:39:08 pm
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Is this char infinite style? If it is then I guess you can make everything just combo
with no sense lol. If its pots or DW go get that frame data and make something
Special, that data will let you know what should combo and play the shit outta
Some kof 2k unlimited match so you can find out his combos.
Re: Hairline W.I.P Thread: Nameless
#65  March 08, 2017, 07:47:15 pm
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hes not infinite, nor am i aiming for the pots, divine, jmorph style. sort of just letting things flow as i go. and i actually am playing that as i speak. the reason im not adding a "title" is cuz once i do that, everyones gonna expect him to play like that "style" i really want him to be enjoyable for me to play as well. so he will have combo-ability but it wont be broken but it wont be difficult either
Re: Hairline W.I.P Thread: Nameless
#66  March 08, 2017, 09:08:53 pm
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I just glanced quickly at the video.

Playing around with the idea of EX moves would be interesting, as it's a way to speculate how Nameless would be if he was to appear in KOFXIV.

The spriteset you're using is using the original KOF alignment for most of his moves, this means that several of his normals and specials have special "offsets" that create smooth movement by using posadds. In KOF, this is also important for the push boxes to be correct.

Your Nameless, does not apply the posadds, and due to that some of his moves look extremely misaligned. Particularly, that super you posted.

In terms of overall movement, you need to make use of friction, right now the physics you gave to him look extremely weird and asynchronous when compared to his constants (he walks very fast, and slides very slow, what is the point of the slide now?).

There's still a lot of work to be done. Good luck!

Re: Hairline W.I.P Thread: Nameless
#67  March 08, 2017, 09:57:08 pm
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Thanks for the feedback vans, thats what i was sort of going for. Loke how would he play now as opposed to 15 years ago. I will make use of all u have told me!
Re: Hairline W.I.P Thread: Nameless
#68  March 22, 2017, 08:17:15 pm
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uhh pretty damn close to being finished. About one or two problems that I know about so far that still fixing. Lemme know what you guys think so far
Re: Hairline W.I.P Thread: Nameless
#69  March 22, 2017, 08:22:13 pm
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A bit of a nitpick but I think the flames are a bit too transparent but that's just me. Also what are the polls for?
Re: Hairline W.I.P Thread: Nameless
#70  March 22, 2017, 08:28:23 pm
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Yeah cuz i think they look fine. Maybe on some moves i can see where u comin from. And just wanted some opinions
Re: Hairline W.I.P Thread: Nameless
#71  March 22, 2017, 08:49:41 pm
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throw could use some ground effect for that oumpf
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Hairline W.I.P Thread: Nameless
#72  March 22, 2017, 11:59:37 pm
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Re: Hairline W.I.P Thread: Nameless
#73  March 23, 2017, 03:43:54 am
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looks a lot better than before, nice work. can't wait to see how much you've improved
Re: Hairline W.I.P Thread: Nameless
#74  March 23, 2017, 03:56:49 am
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Yo thanks man much appreciated!
Re: Hairline W.I.P Thread: Nameless
#75  April 02, 2017, 12:14:40 am
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anybody else wanna test him out before release?
Re: Hairline W.I.P Thread: Nameless
#76  April 02, 2017, 01:58:55 am
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Re: Hairline W.I.P Thread: Nameless
#77  April 02, 2017, 02:01:44 am
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If you feel like your missing something post a beta, I'll try him out for you too and give some feedback

Or pm me a beta
Re: Hairline W.I.P Thread: Nameless
#78  April 02, 2017, 08:41:02 pm
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Put another poll up lol
Re: Hairline W.I.P Thread: Nameless
#79  April 04, 2017, 07:05:47 am
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Tried out nameless and he feels pretty cool so far.
Later tonight I'm looking up some frame data and
Experiment a bit here on my end.

I didn't find nothing unusual yet but I'll let you know
If I find anything that feels off
Re: Hairline W.I.P Thread: Nameless
#80  April 04, 2017, 08:04:54 am
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Alright thanks man appreciate it