YesNoOk
avatar

Christmas Releases: R.O.B is fully released! (Read 18972 times)

Started by WlanmaniaX, October 30, 2016, 05:43:33 pm
Share this topic:
Christmas Releases: R.O.B is fully released!
#1  October 30, 2016, 05:43:33 pm
  • ***
  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
Currently: Jenny "XJ-9"
Soon: Some of my OCs, remaking Zim and Courage, and JASON!
Last Edit: December 30, 2016, 12:54:28 am by WlanmaniaX
Re: Halloween Releases: R.O.B in beta!
#2  October 30, 2016, 05:58:23 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Nice video!  Glad to see my AI in action and holding up pretty good

Looks like ROB is coming along, but obviously still has some major issues going on.  The instant teleports offscreen being most noticeable.

Re: Halloween Releases: R.O.B in beta!
#3  October 30, 2016, 08:42:16 pm
  • *
  • They're eating children! Fucking children!
    • Brazil
Cool! :)
Re: Halloween Releases: R.O.B in beta!
#4  October 30, 2016, 09:25:30 pm
  • ***
  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • https://sites.google.com/view/rmastermugen/homepage
Well done Wlan.
Some feedback:
-Some sprite inconsistency.
-Needs more basics.
Spriting is harder than I thought.
Re: Halloween Releases: R.O.B in beta!
#5  October 31, 2016, 12:27:59 am
  • *****
  • Hug Pikachus!
    • USA
Looks nice for a Beta. I'll give it a spin and see what I think about it.
Hug the Pikachus!

Hug A Pikachu Today!
Re: Halloween Releases: R.O.B in beta!
#6  October 31, 2016, 06:08:47 am
  • ******
  • Double-Crosser
  • I'm not standing out. This isn't weird at all.
    • USA
I haven't even fired up the character yet but the filesize is 63 MB. After unpacking everything, the SND file alone is almost 300 MB. After investigating, there's a single soundclip that lasts 19 Minutes, and it's James "Angry Video Game Nerd" Rolfe saying something that lasts a single second. The rest is nothing but silence up until the very end where, if your round went on long enough somehow (like 15+minutes), you'd hear it.

To be completely honest, that is a very, very sloppy mistake, one that could've easily been spotted and avoided.

From here on out is everything I've done after testing the character.

General

As you can see, the scale varies DRAMATICALLY between animations.


All of his medium attacks (standing, crouching, and air) can all chain into themselves. That's not how medium attacks work.


The kick throw is obviously supposed to be a piledriver but the opponent is behind R.O.B.?

Pitfall


That hitspark isn't even anywhere NEAR R.O.B.


If you hit the opponent in mid-air, this happens. If you hit an opponent lying down, you can make them go below the floor.


This looks almost the same as the last one but the bug is very different. Due to the opponent's inability to do anything until after they get up from the floor after being launched up (and I guess you not doing anything to track juggling, not even MUGEN's borked juggle system), it is very easy to combo this move into itself over and over again. Just do it, wait for them to pop up, throw another one, repeat. My personal best is 14 but I couldn't get a shot of it in time, so here's 10. Also note the timer, when I started this chain, I was at 99 seconds.


One of the supers


So if you do this on a cornered opponent, the beam is affected by cornerpush. Also the Super BG is apparently being affected by Envshake.

I was gonna do more but a big chunk of the bugs is just sitting down and comprehending what a lot of your coding actually does. I say this because after looking through your code, a lot of it looks like copy-paste jobs from PotS and pre-existing attacks where they shouldn't be. And while I'm not against borrowing code, I try to at least understand what it does before I use it.

Oh yeah and Gyro doesn't come out at all because according to the readme, you mapped the command (A+B) to the same one that dodging/rolling uses.
Last Edit: October 31, 2016, 07:17:24 am by Hastur, The Yellow Sign
Re: Halloween Releases: R.O.B in beta!
#7  November 01, 2016, 12:03:08 am
  • ***
  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • https://sites.google.com/view/rmastermugen/homepage
More feedback:
-Game froze when I was fighting him and he used his Pitfall special.
>:(
Spriting is harder than I thought.
Re: Halloween Releases: R.O.B in beta!
#8  November 17, 2016, 02:22:34 pm
  • **
  • Gotta Mugenize 'Em All
    • Russia
    • sites.google.com/site/yochismugensite/
I do not really like it, it's buggy or something.
Re: Halloween Releases: R.O.B in beta!
#9  November 17, 2016, 05:41:59 pm
  • ***
  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
I haven't even fired up the character yet but the filesize is 63 MB. After unpacking everything, the SND file alone is almost 300 MB. After investigating, there's a single soundclip that lasts 19 Minutes, and it's James "Angry Video Game Nerd" Rolfe saying something that lasts a single second. The rest is nothing but silence up until the very end where, if your round went on long enough somehow (like 15+minutes), you'd hear it.

To be completely honest, that is a very, very sloppy mistake, one that could've easily been spotted and avoided.

From here on out is everything I've done after testing the character.

General

As you can see, the scale varies DRAMATICALLY between animations.


All of his medium attacks (standing, crouching, and air) can all chain into themselves. That's not how medium attacks work.


The kick throw is obviously supposed to be a piledriver but the opponent is behind R.O.B.?

Pitfall


That hitspark isn't even anywhere NEAR R.O.B.


If you hit the opponent in mid-air, this happens. If you hit an opponent lying down, you can make them go below the floor.


This looks almost the same as the last one but the bug is very different. Due to the opponent's inability to do anything until after they get up from the floor after being launched up (and I guess you not doing anything to track juggling, not even MUGEN's borked juggle system), it is very easy to combo this move into itself over and over again. Just do it, wait for them to pop up, throw another one, repeat. My personal best is 14 but I couldn't get a shot of it in time, so here's 10. Also note the timer, when I started this chain, I was at 99 seconds.


One of the supers


So if you do this on a cornered opponent, the beam is affected by cornerpush. Also the Super BG is apparently being affected by Envshake.

I was gonna do more but a big chunk of the bugs is just sitting down and comprehending what a lot of your coding actually does. I say this because after looking through your code, a lot of it looks like copy-paste jobs from PotS and pre-existing attacks where they shouldn't be. And while I'm not against borrowing code, I try to at least understand what it does before I use it.

Oh yeah and Gyro doesn't come out at all because according to the readme, you mapped the command (A+B) to the same one that dodging/rolling uses.

More feedback:
-Game froze when I was fighting him and he used his Pitfall special.
>:(

Thank you, guys for bringing some feedbacks for R.O.B! I will fix some of his details until his final release!
Currently: Jenny "XJ-9"
Soon: Some of my OCs, remaking Zim and Courage, and JASON!
Re: Christmas Releases: R.O.B is fully released!
#10  December 30, 2016, 12:56:57 am
  • ***
  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
As Farnsworth would say, "Good news, everyone!"

R.O.B is fully released for this late Christmas, go look at up on this topic!
Currently: Jenny "XJ-9"
Soon: Some of my OCs, remaking Zim and Courage, and JASON!
Re: Christmas Releases: R.O.B is fully released!
#11  December 30, 2016, 10:35:43 am
  • **
    • Netherlands
Is there a changelog?
Re: Christmas Releases: R.O.B is fully released!
#12  December 30, 2016, 12:52:19 pm
  • ***
  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
Currently: Jenny "XJ-9"
Soon: Some of my OCs, remaking Zim and Courage, and JASON!
Re: Christmas Releases: R.O.B is fully released!
#13  January 01, 2017, 02:27:01 am
  • ***
  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
Thank you, guys!

Here is a another video for R.O.B and, with Zim and Dib's new updates!

Currently: Jenny "XJ-9"
Soon: Some of my OCs, remaking Zim and Courage, and JASON!