YesNoOk
avatar

Halo 3 cortana hi-res stage (Read 4065 times)

Started by NoZ, May 22, 2009, 08:52:13 pm
Share this topic:

NoZ

Halo 3 cortana hi-res stage
New #1  May 22, 2009, 08:52:13 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Last Edit: September 14, 2009, 12:24:34 am by Noz
Re: Halo 3 cortana hi-res stage
#2  May 22, 2009, 11:57:26 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

This stage is great, but for some reason it makes me want to go Zit Poppin'. o_O

Your Hires stages are the shit yo. Great release.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA

NoZ

Re: Halo 3 cortana hi-res stage
#3  May 23, 2009, 12:06:55 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
thanks man :sugoi:

OKP

Re: Halo 3 cortana hi-res stage
#4  May 23, 2009, 01:04:59 am
  • ***
  • Rocky Vega
    • www.okp.ownbb.com
and this stage is cool too :sugoi:
Re: Halo 3 cortana hi-res stage
#5  May 23, 2009, 03:53:17 am
  • ****
  • Dark Templar

This stage is great, but for some reason it makes me want to go Zit Poppin'. o_O

Your Hires stages are the shit yo. Great release.
Because there is a lot of Flood poop in it

 Now thats what Im talking about, the flood levels, this one is my favorite (yeah I know may cryout of the countless flood you fight in it, but thats the fun here, in fact my friends and I use to play here not to pass the mission but to see how many flood we can take out :rifle:
I'm Just Bored To Tears
Same Old Shit Just Different Day & Year . . .
http://mugenguild.com/forumx/index.php?topic=81512.0
Re: Halo 3 cortana hi-res stage
#6  May 26, 2009, 10:33:14 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/

  • Online
- The boundhigh isn't set correctly. If you jump too high, you'll see pink.
- Speaking of which, it's better to turn debugbg off when you release a stage.
- A stage only needs name and author as parameters. Displayname, versiondate, palettes, etc. are all useless.
- Sprites are not cropped.

It's an okay stage, but the animation is quite basic. Something is lacking to make it a very good stage, but as said, it's decent already.
Re: Halo 3 cortana hi-res stage
#7  May 26, 2009, 01:40:02 pm
  • avatar
  • ***
    • www.angelfire.com/moon2/ned
not bad, nice effort + keep it up.

NoZ

Re: Halo 3 cortana hi-res stage
#8  May 26, 2009, 06:35:58 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
- The boundhigh isn't set correctly. If you jump too high, you'll see pink.
- Speaking of which, it's better to turn debugbg off when you release a stage.
- A stage only needs name and author as parameters. Displayname, versiondate, palettes, etc. are all useless.
- Sprites are not cropped.

It's an okay stage, but the animation is quite basic. Something is lacking to make it a very good stage, but as said, it's decent already.
thanks for the feedback,i will improve