YesNoOk
avatar

Hannah Millers Yuka Takeuchi's diner Ver 1.0! (Read 1994 times)

Started by Kakuto, June 08, 2009, 09:36:40 am
Share this topic:
Hannah Millers Yuka Takeuchi's diner Ver 1.0!
New #1  June 08, 2009, 09:36:40 am
  • **
  • RUN!
This should be my first "REAL" mugen release ive done in nearly 7 months. Bear with me as I am a little rusty with this.
Anyhow, Today i bring you A variable geo Advanced playstation mugen "conversion" or "port" whichever people prefer to call them.
the stage should be worthy of note because Variable Geo advanced featured better stages than its successor V.G. advanced 2.

the following stage features the following:
-Parallax
-Animations

what is left to do:
there is a stupid bush on the outside of one of the windows and another object behind another one in the source game. At this point the more I think about it, the more I realize that it might not be worth the effort. There might be extra changes here and there but it could be this is the version I will stick with.

Accuracy: Limited. Variable Geo overuses background character sprites all over the stage with changed palettes. I believe in not overusing sprites if it is not necessary.  

STAGE UPDATED TO VERSION 1.0!


Screenshots of previous versions




feedback would be appreciated from those that are knowledgeable in parallax, I tried my best to get it right (thanks with a little help from Tamez and VantageDesigns but outside feedback and user feedback is which tells us if we got it right  ;)

Enjoy
P.S. its open source. feel free to warehouse, destroy, pillage, etc  ;P
MP3 is included
http://www.mediafire.com/?mdetym05hz5 <----- Download Version 1.0!
Last Edit: June 12, 2009, 04:47:20 am by Goro Shigeno
Re: Hannah Millers Yuka Takeuchi's diner (beta)
#2  June 08, 2009, 05:59:00 pm
  • ***
  • I work at Elecbyte as a sexy janitor.
    • USA
    • tamez.smeenet.org
what is left to do:
there is a stupid bush on the outside of one of the windows and another object behind another one in the source game. At this point the more I think about it, the more I realize that it might not be worth the effort. There might be extra changes here and there but it could be this is the version I will stick with.

 :omg:
 :argue:
 :thumbsdown:





 :idea2:

Code:
[BG background2]
type  = anim
actionno = 1
start = 25,14
delta = .858,.71
mask = 1
ID = 1

[Begin Action 1]
11,0, 0,0, 10
11,1, 0,0, 10

[Begin Action 11]
11,0, 365,0, 10, H
11,1, 365,0, 10, H

[BGCtrlDef Heart]
looptime = 600
ctrlID = 1

[BGCtrl HeartLeft]
type = Anim
time = 0
value = 1

[BGCtrl HeartMoveLeft]
type = VelSet
time = 0
x = -.2

[BGCtrl HeartRight]
type = Anim
time = 300
value = 11

[BGCtrl HeartMoveRight]
type = VelSet
time = 300
x = .2





 :furious3:
 :deal2:

Code:
delta = .858,.71




 :evil2:
Re: Hannah Millers Yuka Takeuchi's diner (beta)
#3  June 09, 2009, 06:44:58 am
  • **
  • RUN!
Stage updated. Thanks for the feedback Tamez!
check original post for updated link
Re: Hannah Millers Yuka Takeuchi's diner (beta)
#4  June 12, 2009, 04:40:49 am
  • **
  • RUN!
STAGE UPDATED!
check original post for pics and link to version 1.0
credit goes to Tamez for his countless feedback. Also for the push and help he gave me to add those bushes to the background. LOL