what is left to do:
there is a stupid bush on the outside of one of the windows and another object behind another one in the source game. At this point the more I think about it, the more I realize that it might not be worth the effort. There might be extra changes here and there but it could be this is the version I will stick with.




[BG background2]
type = anim
actionno = 1
start = 25,14
delta = .858,.71
mask = 1
ID = 1
[Begin Action 1]
11,0, 0,0, 10
11,1, 0,0, 10
[Begin Action 11]
11,0, 365,0, 10, H
11,1, 365,0, 10, H
[BGCtrlDef Heart]
looptime = 600
ctrlID = 1
[BGCtrl HeartLeft]
type = Anim
time = 0
value = 1
[BGCtrl HeartMoveLeft]
type = VelSet
time = 0
x = -.2
[BGCtrl HeartRight]
type = Anim
time = 300
value = 11
[BGCtrl HeartMoveRight]
type = VelSet
time = 300
x = .2



delta = .858,.71
