Arranged Version:Spoiler, click to toggle visibiltyClassic Version:Spoiler, click to toggle visibiltyNormal Version:Spoiler, click to toggle visibiltyLifebars Custom:Spoiler, click to toggle visibiltyLifebars Normal:Spoiler, click to toggle visibiltyIt's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default".NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme.For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal.-------------------------------------------------------------------------------"Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits. "Classic" version keeps the traditional custom portrait from the previous screenpack."Default" version uses the default 120x140 portraits.New and Revamped Lifebars-------------------------------------------------------------------------------'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits."Default" version will use the default portraits.Templates are also available for you to choose from. Have fun contributing!DOWNLOADMIRROR[/center]
using the classic version, ran on 1.1 open gl and i have a pretty crappy CPU and i got absolutely no lag on the stages or sp.such a solid and beautiful SP great release dis
Dimitri Cameron said, March 31, 2014, 12:01:32 pmCongrats on the full release. What did you update from the VIP release we got earlier?A lot was updated since the earlier release.
looks awesome dizz gotta love those lifebars but since it requires some res to all chars/stages i bet someone will that edit make it 640x480
Awesome work as usual Diss, I don't mind making ports for this new SP since I'm planning to use it too
Been waiting for this forever!Thanks Diss!I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?
SeraphicAngel said, April 01, 2014, 01:18:01 amBeen waiting for this forever!Thanks Diss!I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?That sounds like an SFF issue. You sure you didn't delete anything in the def?
HouTaRou said, April 01, 2014, 02:16:03 amSorry if this is noobish,But in arcade mode after winning 1 fight Its over.How do I add More fights?Oops! I forgot to add the rest of the numbers in the Arranged Version. Look in select and find "arcade.maxmatches =" and replace the 0s with 1 and above.
All of the Characters work in my other mugens. If it makes any difference all my Chars SFF's were converted to 1.1.And sometimes, the Error is "cannot read .snd".Afaik i didnt delete anything.Basically i just un-rared the SP, left the motif at default (Arrange) because i planned to make Portraits. Adding a Single character from my other Mugen (1.1) and then errors ensued.
K, ill just re-unrar the chars i want into ur SP and keep the converted into my old SP that work.Thanks, i'll let u know if it works
No problem. I believe I know the problem now. Since I've added the MUGEN 1.0 Engine in the rar and you're saving your SFFs to 1.1 is most likely why. You have to use 1.1 to work.
^ replace the engine, plugins, the Microsoft.VC90.CRT folder, the Elecbyte.MUGEN.libs folder and the frag, lua, and vert files found in the data folder.
I'm Using the default motif and um... is this a april fools joke for the default motif? I'm confused.
Did you read? You need to put the localcoord = 426.66,320.25 for most characters.Here a vid for the arranged version on how to make ports (1.1) =L
Reverse Yu said, April 01, 2014, 09:34:44 amHere a vid for the arranged version on how to make ports (1.1) =LThnx for that,, I'm was bit confused.This video helped.
Here are some ports done. The ports in the DL are in the SS. 3 Hatsune Mikus Custom, 1 Megurine Luka Custom, Juri, Furudo Erika, Eva Beatrice and Shannon (runs on 850,480 localcoord), Yuri, Yoko, and Cody.DL:https://www.mediafire.com/?9jl7ukfu3ctyvf7
Might as well make a topic for requests (separated from the older one, just for EXTEND ports).Noob question, but is it possible to stretch the screen while in fullscreen mode?
I dont understand how u get the Green Sprite Layer over the Sprite that u place. I see Vector using a Keyboard Shortcut in the Video Tutorial but i dont understand what Shortcut that is. Because if i go to directly select "Move to Front", it moves it in front of the Text as well. So im missing something.
SeraphicAngel said, April 02, 2014, 08:00:56 pmI dont understand how u get the Green Sprite Layer over the Sprite that u place. I see Vector using a Keyboard Shortcut in the Video Tutorial but i dont understand what Shortcut that is. Because if i go to directly select "Move to Front", it moves it in front of the Text as well. So im missing something.Which green part are you referring to?
Lith said, April 02, 2014, 09:28:50 pmOrochi Gill said, April 01, 2014, 07:56:57 amWhere is my 640x480 Same place your renders are!It's hereYou can always make a 640x480 conversion on your own anyways, it wouldn't be that hard at all. Just be moving a bunch of stuff around.
Question, I'm converting basically all the stages I used and some of them had localcoord 960, 720 so that they look fine with 640*480any idea on what exactly i could do so that they would look fine with this resolution? I'm fine with sprite editing or moving stuff so that anything that gets messed up is ok. I just need the localcoords and bound help.
Taybear said, April 03, 2014, 10:16:36 pmQuestion, I'm converting basically all the stages I used and some of them had localcoord 960, 720 so that they look fine with 640*480any idea on what exactly i could do so that they would look fine with this resolution? I'm fine with sprite editing or moving stuff so that anything that gets messed up is ok. I just need the localcoords and bound help.1280, 720 should be fine.
Is there a tutorial on converting characters to 1.1? The Lvl3 supers don't portrait full screen like in previous versions!
the most confusing part is making that 9000,1 portrait the video provided by Reverse Yu is for 1.1 anyone got any idea on how to make it using the 1.1 one? o..o this screenpack is really great deserve me to use it for awhile.
hello guys check out !Hatsune Miku Project MUGEN S.P Extend edited to 640x480 users here:http://mugenguild.com/forum/topics/hatsune-miku-project-mugen-s-p-extend-640x480-158672.0.html
how do you do to the font part it dosent work for the gimp but i made with name but its color whiteSol BadguyKy-Kiske Posted: April 11, 2014, 09:54:58 pmi really help because in gimp they didn't have a bank gothic
Really recommend using Photoshop it works best.i use Photoshop and they keep the font if u installed the font that is..
palletemaster09 said, April 12, 2014, 08:34:08 amawww oksorry man maybe theres a way for gimp ..but now idk i thought of using gimp for first time when i saw this screenpack being released but after it didnt work with gimp i jus go with photoshop..
Well Photoshop costs money, so you gotta buy it. However I also use GIMP and had a similar problem. I installed the font, but I couldn't figure out how to replicate the effects. I tried doing it myself, but it didn't come out right. I did find a way around that though.In the system.def file, if you scroll down to the Character Select definition and go to the Name section, you have to change p1.name.offset to 15,417 and the p1.name.font to 4,0,1 Also change p2.name.offset to 837,417 and p2.name.font to 4,0,-1.It should look like this:;Namep1.name.offset = 15,417 ;Position to put namep1.name.font = 4,0,1 ;Set to -1 for no displayp1.name.spacing = 0,28p2.name.offset = 837,417p2.name.font = 4,0,-1p2.name.spacing = 0,28The victory portraits have the same thing as the big portratis, so in the system.def, go to the victory definition screen and go under the Winner's portrait and name section. Only the p1.name.offset, and p1.name.font need to be change, so get rid of the semicolons in front of them and change them to this:p1.name.offset = 100,320p1.name.font = 4,0,1This is how the portraits should look without the text:How they'll look in game:How the victory portraits should look:And how they'll look in game:So yeah, let me know how it turns out okay?
楼阁寺 said, April 15, 2014, 06:22:56 pmlooks pretty good Do you mind sharing all your ports? They are beautiful and will definitely look good on future characters I plan on adding like Magaki!
Predictabo said, April 15, 2014, 06:29:28 pm楼阁寺 said, April 15, 2014, 06:22:56 pmlooks pretty good Do you mind sharing all your ports? They are beautiful and will definitely look good on future characters I plan on adding like Magaki!It is hard to sharing all my portsHere are some pictures
MALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?Low res I think, if you have a character that comes with its own localcoords already listed leave it alone and see how it looks in game, generally that's how it worked for me.
MALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.
Technically use. Though if anyone is originally using 640x480, then you usually just have to make it 850x480 localcoord, and just finish making the portrait at the psd file and then resize it by 100%. For localcoords for HD characters that uses 1338,756 localcoords (Nu, and my chars), you scale the port by 314% and it should be fine.
Dissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all this
Predictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can help
楼阁寺 said, April 20, 2014, 05:01:27 pmPredictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can helpThanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame.
Predictabo said, April 21, 2014, 08:53:23 am楼阁寺 said, April 20, 2014, 05:01:27 pmPredictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can helpThanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame. Likewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
There's been a 480p version out for like ever now???http://mugenguild.com/forum/topics/newage-mugen-release-pack-vol-1-miku-s-p-and-custom-stages-146517.msg1679514.html#msg1679514
sonicbillymays said, April 21, 2014, 10:36:03 pmLikewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.It's not going to happen anytime soon. The closest you're gonna get is Uchiha's edit.
Yo estoy realmente feliz con la versión 850x480 Dissidia :3 ya arregle todo, y solo ando editando los chars y stages que me gustan, pero Aurora City no se ve bien en 850x480 es el único stage que no funciona bien, y es una lastima porque me gusta mucho, pero adoro este screenpack. :3
Akuserareta said, April 22, 2014, 05:16:30 pmI'm really happy with the 850 version Dissidia and I fixed everything and I'm only editing the characters and stages I like, however Aurora City doesn't look good in 850, it's the only stage that doesn't function properly, and it's a shame because I like it a lot, but I adore this screenpack
Dissidia said, April 22, 2014, 04:23:16 amsonicbillymays said, April 21, 2014, 10:36:03 pmLikewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.It's not going to happen anytime soon. The closest you're gonna get is Uchiha's edit.How about a PayPal donation for you to 640x480 it yourself? Would that put some fire under the buttocks?
Nah man see we all made a bet the other day when we was trying out the shrooms and shit and well like loser has to toss a salad. And I don't mean tossing a traditional salad like my buddy keith thought, i mean the other salad tossing he almost did because he didn't understand what the dudes was sayin and shit so like he was in a real sticky situation, and i mean literally because h-
Predictabo said, April 22, 2014, 06:44:26 pmHow about a PayPal donation for you to 640x480 it yourself? Would that put some fire under the buttocks? Come on Kao. Are you forreal? I don't want to be having stacks of lawsuit papers and angry emails over particular resources I don't own just for silly donations. Sorry.
Dissidia said, April 22, 2014, 07:28:12 pmPredictabo said, April 22, 2014, 06:44:26 pmHow about a PayPal donation for you to 640x480 it yourself? Would that put some fire under the buttocks? Come on Kao. Are you forreal? I don't want to be having stacks of lawsuit papers and angry emails over particular resources I don't own just for silly donations. Sorry.Dissidia do you send me Aurora City and Tower stages on 850x480 please, because on your page are 640x480 onegai uwu
Does this screen pack support full screen? When i change the setting in data/mugen to full screen it remains as if were window, and when i use (alt-enter) to make it full screen everything is delayed. Besides that I liking this screen pack.
You can enable fullscreen on OpenGL mode in 1.1, but on System/Direct mode, sadly you can't. Same goes with 1.0
How do you make the portrait in the classic version show the character's idle sprite too? like in the photo. I can't figure out how to do it.
Here's my gift to the users of this SP. This was my first time porting, so give your thoughts guys,http://www.4shared.com/rar/bmb36Dzsce/KaoMikuPorts.html?
Markpachi said, October 13, 2014, 10:17:23 amI think you should have posted this in the Miku Portrait Thread.I apologize. I didn't know there was one