YesNoOk
avatar

Heal!!! (Read 576 times)

Started by KamiyaKasshinRyu, December 13, 2008, 08:55:49 pm
Share this topic:
Heal!!!
#1  December 13, 2008, 08:55:49 pm
  • **
Eiyo!
How do use to heal?
Heal skill like the priest in Ragna?
What do you need, clns1 or clns2?
Do you need to make a hitdef?
 --;
Re: Heal!!!
#2  December 13, 2008, 10:07:52 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
lol ? [mcode]LifeAdd[/mcode]
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Heal!!!
#3  December 13, 2008, 10:12:51 pm
  • **
Yes you can use normal hitdef and do negativ damage. (damage = -50 for example) That would be CLSN1 then.
You might put your target into a custom state to prevent the "knockback effects". (p2stateno = ...)
The problem is that no matter how you wanna do it you will interrupt the targets current state.

Also I assume you just want to heal your partner? So add affectteam = F then to the hitdef. If you just want to heal yourself then yeah liefadd will be everything you need.
Latest Creation: SSBB Assist Trophies
Re: Heal!!!
#4  December 14, 2008, 12:09:50 am
  • **
  • Who wants a hug?
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.
Re: Heal!!!
#5  December 14, 2008, 03:12:36 am
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
I forgot to mention that's a click-able sctrl..

Quote
adds the specified amount to the player's life, scaled by the player's defense multiplier if necessary.
 
Required parameters:
  value = add_amt (int)
    Specifies amount of life to add to the player's life bar.
 
Optional parameters:
  kill = kill_flag (int)
    If kill_flag is 0, then the addition will not take the player
    below 1 life point. Defaults to 1.
 
  absolute = abs_flag (int)
    If abs_flag is 1, then exactly add_amt is added to the player's
    life (the defense multiplier is ignored). Defaults to 0.
 
Example:
  none
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx