VIDEO Fixes its alot:Spoiler, click to toggle visibilty
-Fixed timings on light punch, now slightly slower -Fixed timings on crouch light punch, a little slower also -fixed timings on crouch light kick -fixed All, standing, Crouching, Jumping normals CLSN's -Fixed walk positioning -fixed timings on crouch HP -Fixed walk Fwd and Walk Back Vels so its a little slower like in the og game. -changed air vel and yaccel on light punch and added air cornerpush -added the overhead punch that i didnt know how to incorporate in the first release lol -Fixed the second intro not working, so he has 2 intros now -Changed the hard punch, now it knocks the opponent down -added the light punch to medium punch combo back -fixed z counter hit, now connects -changed timings on crouch medium kick -changed timings on crouch heavy kick, made a couple ticks faster -changed timings on jumping strong kick made it slightly faster so it doesnt wiff near the ground everytime -made jump strong kick cause knockdown when in op in the air -Also made it an overhead -changed timings on weak RSD made it slightly faster and changed the ground vel to make it sort of a space clearer -made ex rsd slightly faster -changed timings on close ducking combination, made it slightly faster -Fixed the overhead punch not making op fall when they are in the air -Made ex ducking combination faster -Fixed ducking combination hook early cornerpush making the last 2 hits miss -fixed ex ducking combo hook same thing -fixed alignment on all soul flowers -fixed alignment on ex rsd -changed the the last hit of D.Crazy so u can no longer chain anything after the last hit -changed D.Medley now it works like roberts ryuko ranbo where he dashes and the full animation doesnt start unless the move connects -fixed timings on all blast uppers, slightly faster startup but slower recovery time -there should no longer be any corner infinites (i pray) -changed his gameplay alot, made him a couple different combos -overhead punch knocks opponent to ground when they are in the air -last hit of hard kick knocks air opponent to the ground -Fixed first hit of EX Soul Flower -Fixed some soul flower clsns -Realigned D.Crazy and Max D.Crazy Animations -Realigned D.Catastrophe animations -realigned all blast upper animations -realigned all soul flower animations -Changed his hieght and width slightly just because he looked bulky next alot of characters -Changed the velocity of alot of different hits so things chain properly -changed the blast upper hitspark positions -Realigned the parry FX so they dont look sloppy like they were -some combos i know ive added to the readme -made his normals slightly weaker because he can combo with them pretty well -made his role faster, and its also shorter -fixed jump vel -fixed crouch mp giving to much cornerpush -all normals can chain into any blast upper -changed the D.Catastrophe animation cuz it sucked -added dampir cvs spriteset(thanks a bunch) -aligned all sprites
Updated: 8/7/17http://www.mediafire.com/file/85e188umx972u8j/Heavy+D%21.zip