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Heidern Updated (Read 5802 times)

Started by Dr. H, August 07, 2009, 03:51:16 pm
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Re: Heidern
#21  August 08, 2009, 02:36:49 pm
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You are right but those mentioned CLSNs are the same in KOF98 so...

Oh, and one more thing:


Last Edit: August 08, 2009, 02:41:03 pm by Scal
Re: Heidern
#22  August 08, 2009, 03:25:18 pm
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Quote
Also, his stance turning anim is wrong.
Oh, fixing.

Regarding CLNS, I wasn't specifically talking about 2001 but kof in general, what good does those uniques clsn brings? Abusive cross-ups combos and people going below projs when crouched but guarding it when command is given is all I can think of. They're innaccurate and I really thing it feels more consistent. "Makes your char totally wrong accuracy wise", what is it affecting right now that makes it a bad choice?

You see, I'm just looking up for some arguments over that and I might make some changes in case I get proved wrong.

As for head.pos, downloading some characters right now, maybe it just didn't worked and I'm willing to give a nice product in the end. Updates planned for today.
Re: Heidern
#23  August 08, 2009, 04:23:02 pm
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Was projectile juggling was done like that on purpose? it feels kinda cheap using the projectile as a launcher.
Re: Heidern
#24  August 08, 2009, 05:02:53 pm
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Yeah, 2001/2002 UM accurate.
Re: Heidern Updated
#25  August 08, 2009, 07:22:53 pm
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Done. Please, redownload.

*Head.pos issue fixed;
*Turn anim fixed;
*Heidern End command detection improved;
*Final Bringer sprpriority fixed;
*Removed Vanessa's unused sprites;
*HSDM screen for his SDMs;
*AfterImages for Final Bringer and Heidern End stolen from Anjel =P;
*Gethit anim of Killing Bringer improved:
*Anim 5061 fixed;
Re: Heidern Updated
#26  August 09, 2009, 06:28:32 pm
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Thanks for the update, Heidern End is perfect now, command wise. :)
Although I just spent 5 minutes trying to perform Neo Caliburn to then realize the code in the CMD was commented ! >:( :P
Last Edit: August 09, 2009, 06:43:45 pm by Cybaster
Re: Heidern Updated
#27  August 09, 2009, 06:38:16 pm
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Hey, sorry about that, forgot to remove that part of his readme.  >_<
Will fix it soon (obviously not worth redownloading).
Re: Heidern Updated
#28  August 20, 2009, 11:58:18 am
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I just realized, Heidern is missing collapse anims right ? :
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Re: Heidern Updated
#29  August 20, 2009, 12:08:07 pm
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He should have them in 2k2UM, shouldn't he? Or did it not have collapse anims?
Re: Heidern Updated
#30  August 20, 2009, 12:11:47 pm
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No, only SvC, 2k3 and XI have collapse anims.
Re: Heidern Updated
#31  August 20, 2009, 05:19:48 pm
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Weird, I was sure I fixed this long ago. My next release is coming soon and I'll be sure to release the fix all together, thanks.
Re: Heidern Updated
#32  August 20, 2009, 06:28:07 pm
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Do you have sprites for Heidern's Collapse anim?
"We live in a world of perpetual outrage"
Re: Heidern Updated
#33  August 20, 2009, 08:15:59 pm
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Unfortunatelly, no. Said fix would be simply the removal of the changestate to collapse for now. :(
Re: Heidern Updated
#34  August 20, 2009, 08:18:33 pm
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My 6th sense tells me walt is volunteering into making these sprites for you.
Re: Heidern Updated
#35  August 20, 2009, 11:43:15 pm
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I ... erm ... no. Too hard for something so unsatifsying. Also, Raposo is a spriter himself, so I was expecting him to do it and I was eager to see them in case he did make them
"We live in a world of perpetual outrage"
Re: Heidern Updated
#36  August 21, 2009, 12:06:08 am
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BUT YOU MADE ANDY !

Raposo is a spriter ? Didn't remember that. ;P
Re: Heidern Updated
#37  August 21, 2009, 12:24:13 am
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How can say it... I will make it eventually so he can fit in my full game accurately, but it's also one of those things that I usually procrastinate with all my might. ;P
Re: Heidern Updated
#38  August 21, 2009, 06:27:42 pm
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"We live in a world of perpetual outrage"