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Hello Kitty Projectile Command Help (Read 752 times)

Started by Princess Chubba Wubba, September 28, 2009, 05:05:27 pm
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Hello Kitty Projectile Command Help
#1  September 28, 2009, 05:05:27 pm
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Edited:

See most recent post for my question - <3




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Alo Again, I thought - eh I already have a thread, why make another?

I was hoping someone could help me out. I have this projectile that works when you do simple commands like moving forward (used that just to see how it looked in MUGEN) but not when I try to do commands such as (F,F,b) or (D, DF, F, b)   - Im not the most knowledgeable with Commands (nor a lot of things for that matter) Does anyone know how to explain why this is happening and maybe how I could fix this little bugger. Thanks much <3

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(old)

Hello lovelies! Haven't seen any in ages... kind of depressing.

Well my giant computer crashed and I lost all my projects... So I kind of had a fit and decided to just give up on Mugen all together. But now I'm over it :D And so now Im starting a new project. Only to find out when I went to download Fighter Factory... its "updated" ... I can't figure out what the heck Im doing... Nor can I find a download of the older version of Fighter Factory... Any hints and tips? :D

Warner es demasiado agradable ser malo
Last Edit: October 16, 2009, 11:45:31 pm by Princess Chubba Wubba
Re: Can't wrap my mind around this new Fighter Factory
#2  September 28, 2009, 05:09:26 pm
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download the old version, much better.
i remember finding the old version by using the search function on the forum  ;)
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Can't wrap my mind around this new Fighter Factory
#3  September 28, 2009, 05:11:11 pm
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 :sugoi: I must not be to bright if I couldn't find it the first time... lets give it a second shot shall we?

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Re: Can't wrap my mind around this new Fighter Factory
#4  September 28, 2009, 05:12:34 pm
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tis ok, thats why these secitions of the forum exist
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Can't wrap my mind around this new Fighter Factory
#5  September 28, 2009, 05:18:39 pm
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Well darn, the links I find seem to have updated it to Ultimate already :/
Why would they make such a mistake by creating this monstrosity!

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Re: Can't wrap my mind around this new Fighter Factory
#6  September 28, 2009, 05:20:09 pm
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hold on, i still have the download link for the old u3 version of ff, ill update my post with it.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Can't wrap my mind around this new Fighter Factory
#7  September 28, 2009, 05:23:03 pm
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Thanks much friend!  :woeh:

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Re: Can't wrap my mind around this new Fighter Factory
#8  September 28, 2009, 05:27:01 pm
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Projectile Command Help
#9  October 03, 2009, 06:50:26 pm
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 ;D Alo again my lovelies, I updated my first post. I hope someone could please lend me a hand.

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Re: Projectile Command Help
#10  October 03, 2009, 10:24:56 pm
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Changestates in the .cmd run from top to bottom. If you have

A

QCF+A

in that order it will read the A changestate before it reads the QCF+A changestate. Complex commands should be placed above simpler commands. This is in the FAQ


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Projectile Command Help
#11  October 16, 2009, 11:40:53 pm
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Bleh bleh bleh, more projectile trouble... This Time with Hello Kitty!

Im trying to get her to do a lovely little Hadouken, but for some reason the specific animation I use doesn't work. It works on all the other animations when I switch around the Beginning Action - but not the one I want.  Why is this?


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Re: Hello Kitty Projectile Command Help
#12  October 17, 2009, 04:33:37 am
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do your frames by any chance have a time of 0?

I mean, i'm guessing the first frame is the actual problem, and the second shot is you showing that projectiles ACTUALLY appear.

This is either a badly formatted sprite, crappy .air entry, or wrong animation reference. I'd be looking at 1 and 2, option 3 is unlikely.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Hello Kitty Projectile Command Help
#13  October 17, 2009, 05:44:40 am
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Its probably 2, thanks again Mr.Cyanide - would be very very lost without you.

Warner es demasiado agradable ser malo