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Help with air combo please (Read 472 times)

Started by Chaser, September 14, 2007, 11:36:14 pm
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Help with air combo please
#1  September 14, 2007, 11:36:14 pm
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Hi true believers. Hey, don't know if you can help me out, I've checked if this question was asked before but I didn't find anything, this is my problem:

I'm making a char and I want to put an ad when it does an air combo... You know, those funny letters: "Air Combo" I tried to check out another chars but I don't get the code. Can you help me please? Thanks for reading!

Re: Help with air combo please
#2  September 15, 2007, 12:47:09 am
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Hi true believers. Hey, don't know if you can help me out, I've checked if this question was asked before but I didn't find anything, this is my problem:

I'm making a char and I want to put an ad when it does an air combo... You know, those funny letters: "Air Combo" I tried to check out another chars but I don't get the code. Can you help me please? Thanks for reading!

You'll want to read about Explods in the docs - as for triggers, I think there's one called numhits or something to that effect that keeps track of the amount of hits in a combo (if it's bigger than 1 it's a combo), and you'll need to use it at the same time as the check that you're airborne, which IIRC would be a negative value for your Y-axis position ("posX", I think, but the docs surely have that).
Re: Help with air combo please
#3  September 15, 2007, 12:54:12 am
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hitcount and uniqhitcount are what you need. Hitcount would be best.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Help with air combo please
#4  September 15, 2007, 08:06:08 am
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explods
statetype = A
hitcount
Re: Help with air combo please
#5  November 14, 2007, 01:50:05 am
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Hi ppl, thnx for reply my doubt, I'll try and I'll let you know, sorry for the late and thanks again