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HELP FNT not work (Read 221 times)

Started by bardockrevenge, November 22, 2014, 06:44:14 pm
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HELP FNT not work
#1  November 22, 2014, 06:44:14 pm
  • I am Alive
    • www.brmugen.xpg.com.br
Re: HELP FNT not work
#2  November 22, 2014, 07:21:45 pm
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In system.def at the start of the file you should find something like this:
Code:
[Files]
spr = system.sff          ;Filename of sprite data
snd = system.snd          ;Filename of sound data
logo.storyboard =         ;Logo storyboard definition (optional)
intro.storyboard =        ;Intro storyboard definition (optional)
select = select.def       ;Character and stage selection list
fight = fight.def         ;Fight definition filename
font1 = f-4x6.def         ;System fonts
font2 = f-6x9.def         ;System fonts
font3 = jg.fnt            ;System fonts

You should add a line that says (in my case)
Code:
font4 = leveis.fnt
(change the numbers accordingly in case you have more than 3 font files)

Then scroll down until you find something like this:
Code:
;Stage select
stage.pos = 160,237 ;you have your own, don't care about this.
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0

Be sure to write:
Code:
stage.active.font = 4,0,0
stage.active2.font = 4,2
stage.done.font = 4,0

in other words you have to change the first number.

Since in my example the font number is 4, I have to change the active font number (for the stages) to 4.

Re: HELP FNT not work
#3  November 22, 2014, 07:47:18 pm
  • I am Alive
    • www.brmugen.xpg.com.br
I already put it right , more not work in my case

font9 = leveis.fnt

in stystem.def

;Stage select
stage.pos = 160,237 ;you have your own, don't care about this.
stage.active.font = 9,0,0
stage.active2.font = 9,2  ;Second font color for blinking
stage.done.font = 9,0

more not show fnt .....I think it may be something with the leveis.fnt:(

def leveis.fnt

[Def]
Size = 156,157
Spacing = 0,0
Colors = 256
Offset = 0,0
Type = Variable

that's right, more not can see in game ... :( it does not appear

i try use outher ...work .... more leveis.fnt not

Last Edit: November 22, 2014, 07:55:49 pm by bardockrevenge
Re: HELP FNT not work
#4  November 22, 2014, 08:00:13 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Wait, check the system.def in the Mugen1 folder in the Data.

That's what is working now, right? There must be written:
Code:
...font3 = enter48.def            
and:
Code:
stage.pos = 640,700
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0
in that file.

If that's what you have, instead of editing that, go into the mugen.cfg:
Code:
; Set the motif to use.
; Motifs are themes that define the look and feel of MUGEN.
; This is not accessible in options screen.
; Note: If you install a motif that overwrites system files (not recommended)
; you may need to set the motif line to use data/system.def instead.
; motif = data/system.def  ;Use this line if using a motif that overwrites system files.

motif = data/mugen1/system.def

Delete mugen1/ from the motif line, then you can work with the system.def in the data folder.

Last Edit: November 22, 2014, 08:04:53 pm by Alex Sinigaglia
Re: HELP FNT not work
New #5  November 22, 2014, 08:33:23 pm
  • I am Alive
    • www.brmugen.xpg.com.br
tried this also , I think the problem is with the Character select definition

:( not work see... i use blue and red font's work ... more when I try to change for leveis.fnt only for test in Character select definition not show



int the Character select definition not show

this is problem rs :) sorry for my bad english


int title screen work
in character select not....



     Posted: November 23, 2014, 09:23:50 pm
oh god why :(

i start zero and make again work :) (erro 256 colors pcx)

more now I can not align









     Posted: November 23, 2014, 10:46:10 pm
problem solved

redid the PCX, and let the spaces

thanks for all
Last Edit: November 23, 2014, 10:46:10 pm by bardockrevenge