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Help here (Read 168 times)

Started by JJKnezovicz, March 28, 2011, 12:29:26 pm
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Help here
#1  March 28, 2011, 12:29:26 pm
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I'm working on Bellyache from Splatterhouse 2, i just can't figure out this armor thing, i have accomplished to make it for some movements unknockable. But some attacks throw him in air or knock him down. For example: Lei-Lei's Gong helper (if it hit's another helper/projectile), trip movements

Is there a way to avoid these movements? I did add nohitby, but still it doesn't works!
Re: Help here
#2  March 28, 2011, 01:28:31 pm
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first, its better to use a title with the question you are making. This makes the replies faster.

second, you need to make a custom hitstate for him, using a HitOverride. On this new state, you need to use:

[Statedef 5001]
movetype=H

[State 5001, override]
type=changestate
trigger1=1
value=ifelse(alive,5000,5150)

in this case, we are using the state 5000 as the custom hit state.

If have any problems, send me a PM with the char.
Re: Help here
#3  March 28, 2011, 10:00:52 pm
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Ilu: All things considered, you shouldn't really default it to states already in use. See he's going to USE those states, and then it's going to break because mugen has them already.

Try using state 850 or something just to take the standard hitstates out of commission.


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Re: Help here
#4  March 28, 2011, 10:11:34 pm
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I never had any problems with that. POTS made the same on Lakitu.