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help with iori config! changing moves cmd (Read 294 times)

Started by sadeken, December 10, 2017, 01:14:46 am
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help with iori config! changing moves cmd
#1  December 10, 2017, 01:14:46 am
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using uno tag system patch and many characters charge motions aretagged to the z  +  c motion, mainly this iori char i cant seem to configure his charge to b+y , , or anything that dosent conflict with the tag , does anyone know how to fix this? heres the cmd text -

;CMD  iori 95~2k2+SVC  ver 1.69
;--| CPU Motions |-------------------------
[command]
name = "AI1"
command = B,D,a+c,z,c+b,s
time = 1
[command]
name = "AI2"
command = B,F,c+b,z,c+z,x,s
time = 1
[command]
name = "AI3"
command = B,U,a+b,y,c+y,s,z,D
time = 1
[command]
name = "AI4"
command = B,B,a+y,c,z+x,s
time = 1
[command]
name = "AI5"
command = B,B,a+b,z,c+b,s
time = 1
[command]
name = "AI6"
command = D,B,z+b,z,c+x,s
time = 1
[command]
name = "AI7"
command = B,U,a+b,z,c+x,s
time = 1
[command]
name = "AI8"
command = B,F,a+b,c,c+x,s
time = 1
[Command]
name = "AI9"
command = U,D,F,F,B,B,s
time = 1
[Command]
name = "AI10"
command = U,D,F,F,B,F,s
time = 1
[Command]
name = "AI11"
command = U,D,F,F,B,D,s
time = 1
[Command]
name = "AI12"
command = U,D,F,F,B,U,s
time = 1
[Command]
name = "AI13"
command = U,D,F,F,U,B,s
time = 1
[Command]
name = "AI14"
command = U,D,F,F,D,B,s
time = 1
[Command]
name = "AI15"
command = U,D,F,F,F,B,s
time = 1
[Command]
name = "AI16"
command = U,D,U,F,B,B,s
time = 1
[Command]
name = "AI17"
command = U,D,D,F,B,B,s
time = 1
[Command]
name = "AI18"
command = D,D,F,F,B,B,s
time = 1
[Command]
name = "AI19"
command = U,U,F,F,B,B,s
time = 1
[Command]
name = "AI20"
command = U,B,F,F,B,B,s
time = 1
[Command]
name = "AI21"
command = UB, U, F, a+b,s
time = 1
[Command]
name = "AI22"
command = UB, U, F, b+c,s
time = 1
[Command]
name = "AI23"
command = UB, U, F, a+c,s
time = 1
[Command]
name = "AI24"
command = UF, U, B, x+y,s
time = 1
[Command]
name = "AI25"
command = UF, U, B, y+z,s
time = 1
[Command]
name = "AI26"
command = UF, U, B, x+z,s
time = 1
[Command]
name = "AI27"
command = UB, U, F, x+y,s
time = 1
[Command]
name = "AI28"
command = UB, U, F, y+z,s
time = 1
[Command]
name = "AI29"
command = UB, U, F, x+z,s
time = 1
[Command]
name = "AI30"
command = UF, U, B, a+b,s
time = 1
[Command]
name = "AI31"
command = UF, U, B, b+c,s
time = 1
[Command]
name = "AI32"
command = UF, U, B, a+c,s
time = 1
[Command]
name = "AI33"
command = UF, DB, UB,DF ,x,s
time = 1
[Command]
name = "AI34"
command = UF, DB, UB,DF ,y,s
time = 1
[Command]
name = "AI35"
command = UF, DB, UB,DF , z,s
time = 1

;-| Super Motions |--------------------
; Counter
[Command]   
name = "counter"
command = x+a+y
time= 1

[Command]         
name = "armor"
command = b+a+y
time = 1

[Command]         
name = "turn"
command = a+b
time = 1

[Command]
name = "dizzy1"
command = B
time = 1

[Command]
name = "dizzy2"
command = F
time = 1

; 8 maiden rush
[Command]
name = "qcfqcb_z"
command = ~D, DF, F, DF, D, DB,x+y
time= 25
[Command]
name = "qcfqcb_z"
command = ~D, DF, F, DF, D, B,x+y
time= 25
;[Command]
;name = "qcfqcb_z"
;command = ~D, DF, F, DF, D, DB,c
;time= 25
;[Command]
;name = "qcfqcb_z"
;command = ~D, DF, F, DF, D, B,c
;time= 25
[Command]
name = "qcfqcb_z"
command = ~D, DF, F, D, DB,x+y
time= 25
;[Command]
;name = "qcfqcb_z"
;command = ~D, DF, F, D, DB,c
;time= 25
[Command]
name = "qcfqcb_z"
command = ~D, DF, F, D, B, x+y
time= 25
;[Command]
;name = "qcfqcb_z"
;command = ~D, DF, F, D, B, c
;time= 25

[Command]
name = "qcfqcb_z2"
command = ~D, F, DF, D, DB,x+y
time= 25
[Command]
name = "qcfqcb_z2"
command = ~D, F, DF, D, B,x+y
time= 25
;[Command]
;name = "qcfqcb_z2"
;command = ~D, F, DF, D, DB,c
;time= 25
;[Command]
;name = "qcfqcb_z2"
;command = ~D, F, DF, D, B,c
;time= 25
[Command]
name = "qcfqcb_z2"
command = ~D, F, D, DB,x+y
time= 25
;[Command]
;name = "qcfqcb_z2"
;command = ~D, F, D, DB,c
;time= 25
[Command]
name = "qcfqcb_z2"
command = ~D, F, D, B, x+y
time= 25
;[Command]
;name = "qcfqcb_z2"
;command = ~D, F, D, B, c
;time= 25

[Command]
name = "qcfqcb_x"
command = ~D, DF, F, DF, D, DB,x
time= 25
[Command]
name = "qcfqcb_x"
command = ~D, DF, F, D, DB,x
time= 25
[Command]
name = "qcfqcb_x"
command = ~D, DF, F, DF, D, B, x
time= 25
[Command]
name = "qcfqcb_x"
command = ~D, DF, F, D, B, x
time= 25

[Command]
name = "qcfqcb_s"
command = ~D, DF, F, DF, D, DB,x
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, DF, F, DF, D, B, x
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, F, DF, D, DB,x
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, F, DF, D, B, x
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, DF, F, DF, D, DB,y
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, DF, F, DF, D, B, y
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, F, DF, D, DB,y
time= 25
[Command]
name = "qcfqcb_s"
command = ~D, F, DF, D, B, y
time= 25

; 8 maiden rush
[Command]
name = "qcfqcb_y"
command = ~D, DF, F, DF, D, DB,y
time= 25
[Command]
name = "qcfqcb_y"
command = ~D, DF, F, DF, D, B, y
time= 25
[Command]
name = "qcfqcb_y"
command = ~D, DF, F, D, DB,y
time= 25
[Command]
name = "qcfqcb_y"
command = ~D, DF, F, D, B, y
time= 25

[Command]
name = "qcfqcb_x2"
command = ~D, F, DF, D, DB,x
time= 25
[Command]
name = "qcfqcb_x2"
command = ~D, F, D, DB,x
time= 25
[Command]
name = "qcfqcb_x2"
command = ~D, F, DF, D, B, x
time= 25
[Command]
name = "qcfqcb_x2"
command = ~D, F, D, B, x
time= 25

[Command]
name = "qcfqcb_y2"
command = ~D, F, DF, D, DB,y
time= 25
[Command]
name = "qcfqcb_y2"
command = ~D, F, DF, D, B, y
time= 25
[Command]
name = "qcfqcb_y2"
command = ~D, F, D, DB,y
time= 25
[Command]
name = "qcfqcb_y2"
command = ~D, F, D, B, y
time= 25

[Command]
name = "qcbqcb_a"
command = ~D, B, D, F, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, B, DB, D, F, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, DB, B, DB, D, DF, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, DB, B, DB, D, F, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, DB, B, D, DF, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, DB, B, D, F, a
time = 25
[Command]
name = "qcbqcb_a"
command = ~D, B, D, DF, a
time = 25

[Command]
name = "qcbqcb_b"
command = ~D, B, D, F, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, B, DB, D, F, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, DB, B, DB, D, DF, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, DB, B, DB, D, F, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, DB, B, D, DF, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, DB, B, D, F, b
time = 25
[Command]
name = "qcbqcb_b"
command = ~D, B, D, DF, b
time = 25

; KOF98 DM
[Command]
name = "qcbqcb_x"
command = ~D, B, D, F, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, B, DB, D, F, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, DB, B, DB, D, DF, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, DB, B, DB, D, F, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, DB, B, D, DF, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, DB, B, D, F, x
time = 25
[Command]
name = "qcbqcb_x"
command = ~D, B, D, DF, x
time = 25

; KOF98 DM
[Command]
name = "qcbqcb_y"
command = ~D, B, D, F, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, B, DB, D, F, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, DB, B, DB, D, DF, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, DB, B, DB, D, F, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, DB, B, D, DF, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, DB, B, D, F, y
time = 25
[Command]
name = "qcbqcb_y"
command = ~D, B, D, DF, y
time = 25

; KOF 99 Scorch DM
[Command]
name = "qcfqcf_b"
command = ~D, DF, F, D, DF, b
time= 25
[Command]
name = "qcfqcf_b"
command = ~D, DF, F, D, F, b
time= 25
[Command]
name = "qcfqcf_b2"
command = ~D, F, D, DF, b
time= 25
[Command]
name = "qcfqcf_b2"
command = ~D, F, D, F, b
time= 25
; KOF 99 Scorch DM
[Command]
name = "qcfqcf_a"
command = ~D, DF, F, D, DF, a
time= 25
[Command]
name = "qcfqcf_a"
command = ~D, DF, F, D, F, a
time= 25
[Command]
name = "qcfqcf_a2"
command = ~D, F, D, DF, a
time= 25
[Command]
name = "qcfqcf_a2"
command = ~D, F, D, F, a
time= 25
; KOF 99 Scorch DM
[Command]
name = "qcfqcf_c"
command = ~D, DF, F, D, DF, a+b
time= 25
[Command]
name = "qcfqcf_c"
command = ~D, DF, F, D, DF, c
time= 25
[Command]
name = "qcfqcf_c"
command = ~D, DF, F, D, F, a+b
time= 25
[Command]
name = "qcfqcf_c"
command = ~D, DF, F, D, F, c
time= 25
[Command]
name = "qcfqcf_c2"
command = ~D, F, D, DF, a+b
time= 25
[Command]
name = "qcfqcf_c2"
command = ~D, F, D, DF, c
time= 25
[Command]
name = "qcfqcf_c2"
command = ~D, F, D, F, a+b
time= 25
[Command]
name = "qcfqcf_c2"
command = ~D, F, D, F, c
time= 25

[Command]
name = "3207x"
command = ~D,DF,F,D,DF,x
time= 25
[Command]
name = "3207x"
command = ~D,DF,F,D,F,x
time= 25
[Command]
name = "3207y"
command = ~D,DF,F,D,DF,y
time= 25
[Command]
name = "3207y"
command = ~D,DF,F,D,F,y
time= 25

[Command]
name = "3207x2"
command = ~D,F,D,DF,x
time= 25
[Command]
name = "3207x2"
command = ~D,F,D,F,x
time= 25
[Command]
name = "3207y2"
command = ~D,F,D,DF,y
time= 25
[Command]
name = "3207y2"
command = ~D,F,D,F,y
time= 25


[Command]
name = "exceed"
command = ~D,DB,B,D,DB,x+y
time= 25
[Command]
name = "exceed"
command = ~D,DB,B,D,B,x+y
time= 25
[Command]
name = "exceed"
command = ~D,B,D,DB,x+y
time= 25
[Command]
name = "exceed"
command = ~D,B,D,B,x+y
time= 25
[Command]
name = "exceed"
command = ~D,DB,B,D,DB,c
time= 25
[Command]
name = "exceed"
command = ~D,DB,B,D,B,c
time= 25
[Command]
name = "exceed"
command = ~D,B,D,DB,c
time= 25
[Command]
name = "exceed"
command = ~D,B,D,B,c
time= 25

[Command]
name = "exceed2"
command = ~D,DF,F,DF,D,DB,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,D,DB,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,DF,D,B,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,D,B,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,F,DF,D,DB,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,F,D,DB,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,F,DF,D,B,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,F,D,B,a+b
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,DF,D,DB,c
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,D,DB,c
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,DF,D,B,c
time= 25
[Command]
name = "exceed2"
command = ~D,DF,F,D,B,c
time= 25
[Command]
name = "exceed2"
command = ~D,F,DF,D,DB,c
time= 25
[Command]
name = "exceed2"
command = ~D,F,D,DB,c
time= 25
[Command]
name = "exceed2"
command = ~D,F,DF,D,B,c
time= 25
[Command]
name = "exceed2"
command = ~D,F,D,B,c
time= 25

[Command]
name = "316"
command = ~D,DF,F,D,DF,F,D,DF,F,D,DF,F,x+y
time= 70
[Command]
name = "316"
command = ~D,DF,F,D,DF,F,D,DF,F,D,DF,F,c
time= 70
[Command]
name = "316"
command = ~D,F,D,F,D,F,D,F,x+y
time= 70
[Command]
name = "316"
command = ~D,F,D,F,D,F,D,F,c
time= 70

[Command]
name = "max2"
command = ~D,DB,B,DB,D,DF,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,B,DB,D,DF,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,DB,B,D,DF,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,DB,B,DB,D,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,B,D,DF,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,DB,B,D,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,B,DB,D,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,B,D,F,B,F,x+y
time= 70
[Command]
name = "max2"
command = ~D,DB,B,DB,D,DF,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,B,DB,D,DF,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,DB,B,D,DF,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,DB,B,DB,D,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,B,D,DF,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,DB,B,D,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,B,DB,D,F,B,F,c
time= 70
[Command]
name = "max2"
command = ~D,B,D,F,B,F,c
time= 70
;-| Special Motions |-------------------------
[Command]
name = "ucut_x"
command = ~F, D, DF, x
[Command]
name = "ucut_x"
command = ~F, D, F, x

[Command]
name = "ucut_y"
command = ~F, D, DF, y
[Command]
name = "ucut_y"
command = ~F, D, F, y

[Command]
name = "ucut_z"
command = ~F, D, DF, x+y
[Command]
name = "ucut_z"
command = ~F, D, DF, c
[Command]
name = "ucut_z"
command = ~F, D, F, x+y
[Command]
name = "ucut_z"
command = ~F, D, F, c

[Command]
name = "3p1_x"
command = ~D, DB, B, x

[Command]
name = "3p1_z"
command = ~D, DB, B, y

[Command]
name = "3p1_x"
command = ~D, B, x

[Command]
name = "3p1_z"
command = ~D, B, y

[Command]
name = "scorch_a"
command = ~F, D, DF, a

[Command]
name = "scorch_c"
command = ~F, D, DF, b

[Command]
name = "struggle"
command = B,F
time = 10

[command]
name = "Fireball_x"
command = ~D, DF, F, x
time = 15

[Command]
name = "Fireball_z"
command = ~D, DF, F, y
time = 15

[Command]
name = "QCF_a"
command = ~D, B, F, x
time = 15

[Command]
name = "QCF_c"
command = ~D, B, F, y
time = 15

[Command]
name = "QCF_a"
command = ~D, DB, B, F, x
time = 15

[Command]
name = "QCF_c"
command = ~D, DB, B, F, y
time = 15

[Command]
name = "QCB_a"
command = ~D, B, a
time = 15
[Command]
name = "QCB_c"
command = ~D, B, b
time = 15
[Command]
name = "QCB_a"
command = ~D, DB, B, a
time = 15
[Command]
name = "QCB_c"
command = ~D, DB, B, b
time = 15

[Command]
name = "QCB_a2"
command = ~F,DF,D,B,a
time = 15
[Command]
name = "QCB_a2"
command = ~F,DF,D,DB,B,a
time = 15
[Command]
name = "QCB_c2"
command = ~F,DF,D,B,b
time = 15
[Command]
name = "QCB_c2"
command = ~F,DF,D,DB,B,b
time = 15

[Command]
name = "longjump"
command = D, $U
time = 18
;-| Double Tap |------------------------
[Command]
name = "FFD"
command = F,F,F
time = 17

[Command]
name = "FF"
command = F,F
time = 10

[Command]
name = "BB"
command = B,B
time = 10

;-| 2/3 Button Combination |-----------------
[Command]
name = "recovery";Required (do not remove)
command = a+x
time = 1
[Command]
name = "recovery";Extra recovery commands (optional)
command = c
time = 1

[Command]
name = "ab"   ;knock down
command = y+b
time = 1

[Command]         
name = "ay"   ;st
command = a+y
time = 1
[Command]         
name = "xb"   ;mode
command = x+b
time = 1

[Command]
name = "dodge"   
command = a+x
time = 1

;-| Dir + Button |-----------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
;-| Single Button |----------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = c
time = 1

[Command]
name = "c"
command = b
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Button |------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

;-| Hold Dir |---------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1
;--------------------------------------
; Commands
[Statedef -1]
;Counter mode
[State -1]
type = ChangeState
value = 12000
triggerall = power >= 3000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
triggerall = ctrl
triggerall = statetype != A
trigger1 = command = "counter"
trigger2 = command = "holdfwd"
trigger2 = command = "z"

;Armor mode
[State -1]
type = ChangeState
value = 13000
triggerall = power >= 3000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
triggerall = ctrl
triggerall = statetype != A
trigger1 = command = "armor"
trigger2 = command = "holdback"
trigger2 = command = "z"

;2k2 mode
[State -1]
type = ChangeState
value = 1991
triggerall = power >= 1000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
triggerall = ctrl
triggerall = statetype != A
trigger1 = command = "xb" || (command = "ay" && var(59) < -1)
trigger2 = command = "holddown"
trigger2 = command = "z"
[State -1]
type = ChangeState
value = 1990
triggerall = command = "xb" || (command = "holddown" && command = "z") || (command = "ay" && var(59) < -1)
triggerall = var(16) < 1
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(55) = 0
triggerall = power >= 2000 + var(20)*100 && movecontact > 0
trigger1 = stateno = 212 && time = [6,8]
trigger2 = stateno = 200 && time = [7,10]
trigger3 = stateno = 230 && time = [7,10]
trigger4 = stateno = 450
trigger4 = animtime >= -20
trigger4 = animtime <= -17
trigger5 = stateno = 235
trigger5 = animtime >= -22
trigger5 = animtime <= -19
trigger6 = stateno = 236 && time = [10,13]
trigger7 = stateno = 240
trigger7 = animtime >= -21
trigger7 = animtime <= -19
trigger8 = stateno = 202
trigger9 = stateno = 245 && time = [4,13]
trigger10 = stateno = 250 && time = [9,14]
trigger11 = stateno = 216
trigger11 = time >= 21
trigger11 = time <= 32
trigger12 = stateno = 11000
trigger12 = animtime >= -25
trigger12 = animtime <= -20
trigger13 = stateno = 251
trigger13 = animtime <= -9
trigger14 = stateno = 400 && time = [6,8]
trigger15 = stateno = 217
trigger15 = time >= 17 && time <= 27
trigger16 = stateno = 430 && time > 5 && time < 10
trigger17 = stateno = 11001 && time = [4,9]
trigger18 = stateno = 420 && time = [6,11]
trigger19 = stateno = 215 && time = [19,29]
trigger20 = stateno = 218 && time = [25,36]
trigger21 = stateno = 225 && time = [4,10]
trigger22 = stateno = 220 && time = [11,18]

;--------exceed1
[State -1]
type = ChangeState
value = 3500
triggerall = var(51) = 0 && life <= 500
triggerall = command = "exceed" && command != "hold_a" && command != "hold_b"
triggerall = var(55) = 0
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
trigger14 = statetype = S
trigger14 = ctrl
;--------exceed2
[State -1]
type = ChangeState
value = 3600
triggerall = var(51) = 0 && life <= 500
triggerall = command = "exceed2" && command != "hold_x" && command != "hold_y"
triggerall = var(55) = 0
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
trigger14 = statetype = S
trigger14 = ctrl

[State -1]        ;max2
type = ChangeState
value = 2219
triggerall = command = "max2" && life <= 250
triggerall = command != "hold_a" && command != "hold_b"
triggerall = power >= 1000 + var(20)*100 && var(3) > 0
triggerall = var(55) = 0
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
trigger14 = statetype != A
trigger14 = ctrl

[State -1]        ;darkness scorch
type = ChangeState
value = 2600
triggerall = command = "3207x" && command != "hold_a" && command != "hold_b" && command != "hold_y"
triggerall = power >= 1000 + var(20)*100 || var(3) > 0
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2600
trigger1 = command = "3207x" || command = "3207x2"
trigger1 = command != "hold_a" && command != "hold_b" && command != "hold_y"
trigger1 = power >= 1000 + var(20)*100 || var(3) > 0
trigger1 = var(55) = 0
trigger1 = var(14) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 2610
triggerall = command = "3207y" && command != "hold_a" && command != "hold_b" && command != "hold_x"
triggerall = power >= 1000 + var(20)*100 || var(3) > 0
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2610
trigger1 = command = "3207y" || command = "3207y2"
trigger1 = command != "hold_a" && command != "hold_b" && command != "hold_x"
trigger1 = power >= 1000 + var(20)*100 || var(3) > 0
trigger1 = var(55) = 0
trigger1 = var(14) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl

[State -1]        ;darkness scorch(c)
type = ChangeState
value = 2599
triggerall = command = "3207x" && command != "hold_a" && command != "hold_b" && command != "hold_y"
triggerall = var(55) = 0
triggerall = var(14) > 0
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 1000
trigger12 = stateno = 1020
trigger13 = stateno = 1030
trigger14 = stateno = 1038
trigger15 = stateno = 1040
trigger16 = stateno = 1037
trigger17 = stateno = 251
trigger17 = movecontact > 0
trigger17 = animtime <= -9
trigger18 = stateno = 104
trigger19 = stateno = 217 && movecontact > 0
trigger19 = time >= 17 && time <= 27
trigger20 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2599
trigger1 = command = "3207x" || command = "3207x2"
trigger1 = command != "hold_a" && command != "hold_b" && command != "hold_y"
trigger1 = var(55) = 0
trigger1 = var(14) > 0
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 2609
triggerall = command = "3207y" && command != "hold_a" && command != "hold_b" && command != "hold_x"
triggerall = var(55) = 0
triggerall = var(14) > 0
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 1000
trigger12 = stateno = 1020
trigger13 = stateno = 1030
trigger14 = stateno = 1038
trigger15 = stateno = 1040
trigger16 = stateno = 1037
trigger17 = stateno = 251
trigger17 = movecontact > 0
trigger17 = animtime <= -9
trigger18 = stateno = 104
trigger19 = stateno = 217 && movecontact > 0
trigger19 = time >= 17 && time <= 27
trigger20 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2609
trigger1 = command = "3207y" || command = "3207y2"
trigger1 = command != "hold_a" && command != "hold_b" && command != "hold_x"
trigger1 = var(55) = 0
trigger1 = var(14) > 0
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
;----------------------------------------
;KOF98 Fireball DM(counter)
[State -1]
type = ChangeState
value = 7599
triggerall = command = "qcbqcb_x" || command = "qcbqcb_y"
triggerall = command != "hold_a" && command != "hold_b"
triggerall = var(14) > 0
triggerall = var(55) = 0
triggerall = NumHelper(7602) < 1 && NumHelper(7610) < 1
triggerall = var(16) < 1
trigger1 = statetype = S
trigger1 = IsHelper = 0
trigger1 = ctrl
trigger2 = stateno = 212
trigger2 = movecontact > 0
trigger3 = stateno = 450
trigger3 = animtime >= -20
trigger3 = animtime <= -17
trigger4 = stateno = 235
trigger4 = animtime >= -22
trigger4 = animtime <= -19
trigger4 = movecontact > 0
trigger5 = stateno = 236 && time = [10,13]
trigger6 = stateno = 240
trigger6 = animtime >= -21
trigger6 = animtime <= -19
trigger7 = stateno = 202
trigger7 = movecontact > 0
trigger8 = animtime >= -23
trigger8 = stateno = 245
trigger8 = animtime <= -20
trigger9 = stateno = 250
trigger9 = movecontact > 0
trigger10 = stateno = 216
trigger10 = time >= 21
trigger10 = time <= 32
trigger11 = stateno = 11000
trigger11 = animtime >= -25
trigger11 = animtime <= -20
trigger12 = stateno = 1000
trigger13 = stateno = 1020
trigger14 = stateno = 1030
trigger15 = stateno = 1038
trigger16 = stateno = 1040
trigger17 = stateno = 1037
trigger18 = stateno = 251
trigger18 = movecontact > 0
trigger18 = animtime <= -9
trigger19 = stateno = 104
trigger20 = stateno = 217 && movecontact > 0
trigger20 = time >= 17 && time <= 27
trigger21 = stateno = 430 && time > 5 && time < 10
;-------------------------------------
;KOF98 Fireball DM
[State -1]
type = ChangeState
value = 7600
triggerall = command != "hold_a" && command != "hold_b"
triggerall = (command = "qcbqcb_x" && power >= 1000 + var(20)*100) || ((command = "qcbqcb_x" || command = "qcbqcb_y") && var(3) > 0)
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
triggerall = NumHelper(7602) < 1 && NumHelper(7610) < 1
trigger1 = statetype = S
trigger1 = IsHelper = 0
trigger1 = ctrl
trigger2 = stateno = 212
trigger2 = movecontact > 0
trigger3 = stateno = 450
trigger3 = animtime >= -20
trigger3 = animtime <= -17
trigger4 = stateno = 235
trigger4 = animtime >= -22
trigger4 = animtime <= -19
trigger4 = movecontact > 0
trigger5 = stateno = 236 && time = [10,13]
trigger6 = stateno = 240
trigger6 = animtime >= -21
trigger6 = animtime <= -19
trigger7 = stateno = 202
trigger7 = movecontact > 0
trigger8 = animtime >= -23
trigger8 = stateno = 245
trigger8 = animtime <= -20
trigger9 = stateno = 250
trigger9 = movecontact > 0
trigger10 = stateno = 216
trigger10 = time >= 21
trigger10 = time <= 32
trigger11 = stateno = 11000
trigger11 = animtime >= -25
trigger11 = animtime <= -20
trigger12 = stateno = 104
trigger13 = stateno = 217 && movecontact > 0
trigger13 = time >= 17 && time <= 27
trigger14 = stateno = 430 && time > 5 && time < 10
;---------------------------------------
;KOF98 Fireball DM
[State -1]
type = ChangeState
value = 7700
triggerall = command = "qcbqcb_y" && command != "hold_a" && command != "hold_b"
triggerall = power >= 2000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
triggerall = NumHelper(7602) < 1 && NumHelper(7610) < 1
trigger1 = statetype = S
trigger1 = IsHelper = 0
trigger1 = ctrl
trigger2 = stateno = 212
trigger2 = movecontact > 0
trigger3 = stateno = 450
trigger3 = animtime >= -20
trigger3 = animtime <= -17
trigger4 = stateno = 235
trigger4 = animtime >= -22
trigger4 = animtime <= -19
trigger4 = movecontact > 0
trigger5 = stateno = 236 && time = [10,13]
trigger6 = stateno = 240
trigger6 = animtime >= -21
trigger6 = animtime <= -19
trigger7 = stateno = 202
trigger7 = movecontact > 0
trigger8 = animtime >= -23
trigger8 = stateno = 245
trigger8 = animtime <= -20
trigger9 = stateno = 250
trigger9 = movecontact > 0
trigger10 = stateno = 216
trigger10 = time >= 21
trigger10 = time <= 32
trigger11 = stateno = 11000
trigger11 = animtime >= -25
trigger11 = animtime <= -20
trigger12 = stateno = 104
trigger13 = stateno = 217 && movecontact > 0
trigger13 = time >= 17 && time <= 27
trigger14 = stateno = 430 && time > 5 && time < 10
;-------------------------------------
;Scorch DM
[State -1]
type = ChangeState
value = 7021
triggerall = command = "qcfqcf_c" && command != "hold_x" && command != "hold_y"
triggerall = var(55) = 0
triggerall = power >= 3000 + var(20)*100
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 7021
trigger1 = command = "qcfqcf_c" || command = "qcfqcf_c2"
trigger1 = command != "hold_x" && command != "hold_y"
trigger1 = var(55) = 0
trigger1 = power >= 3000 + var(20)*100
trigger1 = var(14) < 1 && var(3) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
;----------------------------------------
;Scorch DM
[State -1]
type = ChangeState
value = 7011
triggerall = command = "qcfqcf_b" && command != "hold_x" && command != "hold_y" && command != "hold_a"
triggerall = power >= 2000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 7011
trigger1 = command = "qcfqcf_b" || command = "qcfqcf_b2"
trigger1 = command != "hold_x" && command != "hold_y" && command != "hold_a"
trigger1 = power >= 2000 + var(20)*100
trigger1 = var(55) = 0
trigger1 = var(14) < 1 && var(3) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
;-------------------------------------
;Scorch DM     (counter)
[State -1]
type = ChangeState
value = 6999
triggerall = command = "qcfqcf_a" || command = "qcfqcf_b"
triggerall = command != "hold_x" && command != "hold_y"
triggerall = var(55) = 0
triggerall = var(14) > 0
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 1000
trigger12 = stateno = 1020
trigger13 = stateno = 1030
trigger14 = stateno = 1038
trigger15 = stateno = 1040
trigger16 = stateno = 1037
trigger17 = stateno = 251
trigger17 = movecontact > 0
trigger17 = animtime <= -9
trigger18 = stateno = 104
trigger19 = stateno = 217 && movecontact > 0
trigger19 = time >= 17 && time <= 27
trigger20 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 6999
trigger1 = command = "qcfqcf_a" || command = "qcfqcf_b" || command = "qcfqcf_a2" || command = "qcfqcf_b2"
trigger1 = command != "hold_x" && command != "hold_y"
trigger1 = var(55) = 0
trigger1 = var(14) > 0
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
;----------------------------------
;Scorch DM
[State -1]
type = ChangeState
value = 7000
triggerall = command != "hold_x" && command != "hold_y"
triggerall = (command = "qcfqcf_a" && power >= 1000 + var(20)*100) || ((command = "qcfqcf_a" || command = "qcfqcf_b") && var(3) > 0)
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 7000
trigger1 = command != "hold_x" && command != "hold_y"
trigger1 = ((command = "qcfqcf_a" || command = "qcfqcf_a2") && power >= 1000 + var(20)*100) || ((command = "qcfqcf_a" || command = "qcfqcf_a2" || command = "qcfqcf_b" || command = "qcfqcf_b2") && var(3) > 0)
trigger1 = var(55) = 0
trigger1 = var(14) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------
; 8 maiden rush level 3 (start)
[State -1]
type = ChangeState
value = 2400
triggerall = command = "qcfqcb_z" && command != "hold_a" && command != "hold_b"
triggerall = (power >= 3000 + var(20)*100 && var(3) < 1) || (power >= 1000 + var(20)*100 && var(3) > 0)
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2400
trigger1 = command = "qcfqcb_z" || command = "qcfqcb_z2"
trigger1 = command != "hold_a" && command != "hold_b"
trigger1 = (power >= 3000 + var(20)*100 && var(3) < 1) || (power >= 1000 + var(20)*100 && var(3) > 0)
trigger1 = var(55) = 0
trigger1 = var(14) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl
[State -1]
type = ChangeState
value = 2400
triggerall = (command = "qcfqcb_z" || command = "qcfqcb_z2") || ((stateno = [4100,4611]) && var(4) = 10)
triggerall = command != "hold_a" && command != "hold_b"
triggerall = var(3) > 0 && power >= 2000 + var(20)*100
triggerall = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 510 && time > 8 && time < 24
trigger2 = stateno = 511 && time > 7 && time < 23
trigger3 = (stateno = 516 || stateno = 520) && time > 11 && time < 27
trigger4 = stateno = 1030 || stateno = 1037 || stateno = 1038 || stateno = 1040
trigger5 = stateno = 4600 || stateno = 4611 || stateno = 4100 || stateno = 4111
trigger5 = movecontact > 0

; 8 maiden rush level 1 (start,counter)
[State -1]
type = ChangeState
value = 1999
triggerall = command = "qcfqcb_x" || command = "qcfqcb_y"
triggerall = command != "hold_a" && command != "hold_b"
triggerall = var(55) = 0
triggerall = var(14) > 0
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 1000
trigger12 = stateno = 1020
trigger13 = stateno = 1030
trigger14 = stateno = 1038
trigger15 = stateno = 1040
trigger16 = stateno = 1037
trigger17 = stateno = 251
trigger17 = movecontact > 0
trigger17 = animtime <= -9
trigger18 = stateno = 104
trigger19 = stateno = 217 && movecontact > 0
trigger19 = time >= 17 && time <= 27
trigger20 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 1999
trigger1 = command = "qcfqcb_x" || command = "qcfqcb_y" || command = "qcfqcb_x2" || command = "qcfqcb_y2"
trigger1 = command != "hold_a" && command != "hold_b"
trigger1 = var(55) = 0
trigger1 = var(14) > 0
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = varset
triggerall = command = "qcfqcb_x" || command = "qcfqcb_y" || command = "qcfqcb_x2" || command = "qcfqcb_y2"
triggerall = command != "hold_a" && command != "hold_b"
triggerall = power >= 2000 + var(20)*100 || (var(3) > 0 && power >= 1000 + var(20)*100)
triggerall = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 510 && time > 8 && time < 24
trigger2 = stateno = 511 && time > 7 && time < 23
trigger3 = (stateno = 516 || stateno = 520) && time > 11 && time < 27
var(45) = 15
persistent = 0
[State -1]
type = varset
trigger1 = command = "qcfqcb_s"
trigger1 = var(45) = 0 && movecontact > 0
trigger1 = power >= 2000 + var(20)*100 || (var(3) > 0 && power >= 1000 + var(20)*100)
trigger1 = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 1030 || stateno = 1037 || stateno = 1038 || stateno = 1040
var(45) = 15
ignorehitpause = 1
persistent = 0
[State -1]
type = varset
trigger1 = (command = "qcfqcb_x" || command = "qcfqcb_y" || command = "qcfqcb_x2" || command = "qcfqcb_y2") || ((stateno = [4100,4611]) && var(4) > 8)
trigger1 = movecontact > 0 && command != "hold_a" && command != "hold_b"
trigger1 = var(3) > 0 && power >= 1000 + var(20)*100
trigger1 = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 4600 || stateno = 4611 || stateno = 4100 || stateno = 4111
var(45) = 15
ignorehitpause = 1
persistent = 0

[State -1]
type = ChangeState
value = 1998
triggerall = command = "qcfqcb_x" || command = "qcfqcb_y" || command = "qcfqcb_x2" || command = "qcfqcb_y2"
triggerall = command != "hold_a" && command != "hold_b"
triggerall = power >= 2000 + var(20)*100 || (var(3) > 0 && power >= 1000 + var(20)*100)
triggerall = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 510 && time > 8 && time < 24
trigger2 = stateno = 511 && time > 7 && time < 23
trigger3 = (stateno = 516 || stateno = 520) && time > 11 && time < 27
[State -1]
type = ChangeState
value = 1998
trigger1 = command = "qcfqcb_s"
trigger1 = movecontact > 0
trigger1 = power >= 2000 + var(20)*100 || (var(3) > 0 && power >= 1000 + var(20)*100)
trigger1 = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 1030 || stateno = 1037 || stateno = 1038 || stateno = 1040
[State -1]
type = ChangeState
value = 1998
trigger1 = (command = "qcfqcb_x" || command = "qcfqcb_y" || command = "qcfqcb_x2" || command = "qcfqcb_y2") || ((stateno = [4100,4611]) && var(4) = 9)
trigger1 = movecontact > 0 && command != "hold_a" && command != "hold_b"
trigger1 = var(3) > 0 && power >= 1000 + var(20)*100
trigger1 = var(55) = 0 && var(14) < 1 && var(16) < 1
trigger1 = stateno = 4600 || stateno = 4611 || stateno = 4100 || stateno = 4111

; 8 maiden rush 95
[State -1]
type = ChangeState
value = 1994
triggerall = command = "qcbqcb_a" || command = "qcbqcb_b"
triggerall = command != "hold_x" && command != "hold_y"
triggerall = power >= 1500 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 && var(3) < 1
triggerall = var(16) < 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 212
trigger2 = movecontact > 0
trigger3 = stateno = 450
trigger3 = animtime >= -20
trigger3 = animtime <= -17
trigger4 = stateno = 235
trigger4 = animtime >= -22
trigger4 = animtime <= -19
trigger4 = movecontact > 0
trigger5 = stateno = 236 && time = [10,13]
trigger6 = stateno = 240
trigger6 = animtime >= -21
trigger6 = animtime <= -19
trigger7 = stateno = 202
trigger7 = movecontact > 0
trigger8 = animtime >= -23
trigger8 = stateno = 245
trigger8 = animtime <= -20
trigger9 = stateno = 250
trigger9 = movecontact > 0
trigger10 = stateno = 216
trigger10 = time >= 21
trigger10 = time <= 32
trigger11 = stateno = 11000
trigger11 = animtime >= -25
trigger11 = animtime <= -20
trigger12 = stateno = 104
trigger13 = stateno = 217 && movecontact > 0
trigger13 = time >= 17 && time <= 27
trigger14 = stateno = 430 && time > 5 && time < 10

; 8 maiden rush level 1 (start)
[State -1]
type = ChangeState
value = 2000
triggerall = command != "hold_a" && command != "hold_b"
triggerall = (command = "qcfqcb_x" && power >= 1000 + var(20)*100) || ((command = "qcfqcb_x" || command = "qcfqcb_y") && var(3) > 0)
triggerall = var(55) = 0
triggerall = var(14) < 1
triggerall = var(16) < 1
trigger1 = stateno = 212
trigger1 = movecontact > 0
trigger2 = stateno = 450
trigger2 = animtime >= -20
trigger2 = animtime <= -17
trigger3 = stateno = 235
trigger3 = animtime >= -22
trigger3 = animtime <= -19
trigger3 = movecontact > 0
trigger4 = stateno = 236 && time = [10,13]
trigger5 = stateno = 240
trigger5 = animtime >= -21
trigger5 = animtime <= -19
trigger6 = stateno = 202
trigger6 = movecontact > 0
trigger7 = animtime >= -23
trigger7 = stateno = 245
trigger7 = animtime <= -20
trigger8 = stateno = 250
trigger8 = movecontact > 0
trigger9 = stateno = 216
trigger9 = time >= 21
trigger9 = time <= 32
trigger10 = stateno = 11000
trigger10 = animtime >= -25
trigger10 = animtime <= -20
trigger11 = stateno = 104
trigger12 = stateno = 217 && movecontact > 0
trigger12 = time >= 17 && time <= 27
trigger13 = stateno = 430 && time > 5 && time < 10
[State -1]
type = ChangeState
value = 2000
trigger1 = command != "hold_a" && command != "hold_b"
trigger1 = ((command = "qcfqcb_x" || command = "qcfqcb_x2") && power >= 1000 + var(20)*100) || ((command = "qcfqcb_x" || command = "qcfqcb_x2" || command = "qcfqcb_y" || command = "qcfqcb_y2") && var(3) > 0)
trigger1 = var(55) = 0
trigger1 = var(14) < 1
trigger1 = var(16) < 1
trigger1 = statetype = S
trigger1 = ctrl

; 8 maiden rush level 2 (start)
[State -1]
type = ChangeState
value = 2500
triggerall = command = "qcfqcb_y" && command != "hold_a" && command != "hold_b" && command != "hold_x"
triggerall = power >= 2000 + var(20)*100
triggerall = var(55) = 0
triggerall = var(14) < 1 &&