??? I cannot seem to get my powerbar level sounds to work. i have the correct group and sound value in my fight.def. Other sounds in the fight.snd file work like round1 fight! ect. The sound even activates when I set it to K.O. Round.snd = or fight.snd =. The sound even works on other lifebars just not this one. Im using Alpha Storm Beta 2 lifebars on winmugen plus. Help is appreciated.
Argh Been Messing with it so much! its driving me insane. It doesnt make any sense! The same setup works for every other sound but this one! on every lifebar! WHats going on?
ok this may help clarify my question if it is already not clear enough.I have been tinkering with it and i find that no sounds work when i assign them to my powerbars for example...[Powerbar];Player 1p1.pos = 161,33p1.bg0.spr = 999, 4p1.bg0.scale = .45,.45p1.bg0.offset = -100,-2p1.bg1.spr = 41,0p1.bg1.scale = .5,.5p1.mid.anim = 998p1.mid.scale = .5,.5p1.mid.facing = -1p1.front.spr = 43,0p1.front.scale = .5,.5p1.front.offset = -112,1p1.range.x = -19,-111p1.counter.offset = -85,9p1.counter.layerno = 1p1.counter.font = 2,0, 0;Player 2p2.pos = 159,33p2.bg0.spr = 999, 4p2.bg0.scale = .45,.45p2.bg0.facing = -1p2.bg0.offset = 100,-2p2.bg1.spr = 41,0p2.bg1.facing = -1p2.bg1.scale = .5,.5p2.front.spr = 43,0p2.front.scale = .5,.5p2.front.offset = 1,1p2.range.x = 17,111p2.counter.offset = 85,9p2.counter.layerno = 1p2.counter.font = 2,0, 0[Begin Action 998] ;Darkened face background 42,0, 0,0, 1;AS128D128; --level sounds---level1.snd = 21,0level2.snd = 21,0level3.snd = 21,0[Begin Action 40] ;Darkened powerbar background 40,0, 0,0, 1, , S; --level sounds---level1.snd = 21,0level2.snd = 21,0level3.snd = 21,0Is this not the section where you tell the powerbars where to find the sound? I have put different sound and group numbers but it doesnt do anything.Is there any other file or part of the fight.def that would determine what sound the powerbar uses?Is there any other way to make my powerbars have level up sounds?