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help making a char (Read 984 times)

Started by dust7, March 14, 2011, 05:10:08 am
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help making a char
#1  March 14, 2011, 05:10:08 am
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I've tried on numerous occasions to make a char, I've finally settled on a char to stick to and need help making it. The thing is, I tried following the oh-so famous tutorial for fighter factory and for no particular reason it didn't work, my character came out being invisible with no attacks and a hitbox that seems to be the entire screen, I needs someone's help, in a step-by step manner because at this point I have no idea what I'm doing :(
I'm trying to make the pokemon Shuckle, it's adorable and will be quite unusual in mugen due to it's very nature.

Anyway, I have the sprites (since I learned how to make shuckle sprites) and tried putting them in fighter factory, I put them in the right place, set up the hitbox and all, the timing of the animation and the sounds but, like I said before, a useless ghost came out. How do I make it work? since part of the char is complicated (I hate being an overachiever, but I'm trying to impliment substitute, encore and power trick), I'll start with just help as to how I set up the basics just the three attacks x y and z. (I plan to make it similar to this Umbreon: http://www.esnips.com/doc/58d455bb-a8cc-40b6-89fe-bb91d4bd22a0/Umbreon and not use all 6 buttons)

so, can anybody help me?

sidenote: (If you want to know what power trick, encore and substitute are because of the burning curiosity, I'll tell you, if not, skip this part)

Encore: In the games it forces the repeated use of the last move the opponent used for 2 to 5 turns, since that's gonna be assumably near - impossible, I figure forcing them to use x,x,x,x,x over and over again for about 10 seconds is just as good, not a super, but costs mp

Substitute: In the games, the user gives up 1/4th of their health to create a sub that takes the hits for them until it dies (has 1/4th of their health and same defenses), so I figure that when I use it shuckle becomes invincible while the sub sits there waiting to get hit, but even if I move the hitbox, I don't know how I can get it to work, this is to be a lv1 super

Power trick: simpler, in the games, shuckle has monstrous defenses, kinda lacking hp and pathetic attack, but he's still one of the most durable pokes around, that's why I was planning on giving him 25 atk 1000def and 400hp, (as opposed to the normal 1000 hp 100atk 100def) making him about 4times more durable and 4 times weaker than the average char, power trick, in the games, will swap his monstrous defenses with his pathetic offenses making him the most powerful (glass cannon) poke around, so I was planning on it having the same effect in mugen, making him a monster with very fragile defenses (about 10 times stronger than normal chars and 10 times more delicate), I think you know where I'm going with this, this is to be a lv3 super
Re: help making a char
#2  March 14, 2011, 07:42:17 am
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Yo I think it is better for you to use KFM as the base.  Open KFM in Fighter Factory and change his sprites with yours.  And re-do KFM animation with your sprites.

The first character state for you to ensure thing is beginning to go fine is, state 0, the character's stance state.  If you can see state 0 sprites and animation in Fighter Factory, then in your MUGEN your character's stance will appear (i.e. not invisible anymore).

After state 0 is done, just follow KFM's sprite and animation orders to do the rest.

And I think you may post your making in the WIP section, where your creation gets more attention.

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: help making a char
#3  March 14, 2011, 07:55:47 am
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Quote
Encore: In the games it forces the repeated use of the last move the opponent used for 2 to 5 turns, since that's gonna be assumably near - impossible, I figure forcing them to use x,x,x,x,x over and over again for about 10 seconds is just as good, not a super, but costs mp

you mean jab spam? why would a game system counts that as feature?
Re: help making a char
#4  March 14, 2011, 09:11:56 am
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pokemon (the games) are turned-based, every pokemon can have a maximum of 4 moves *NOT APPLIED TO MUGEN* so if encore is used, the opponent is forced to use the same move over and over again, very, very useful (looks at Wobbuffet) like imagine this situation:

SHUCKLE VS MACHAMP

machamp uses karate chop, shuckle gets 4 damage.
shuckle uses encore, machamp is stuck with karate chop
shuckle switches to gengar (a ghost)
machamp uses karate chop. It doesn't effect gengar (ghost :P)
Gengar maims machamp

think about it, if they are far away (or very close) and jab spam, there is a lot of options to hurt them, alot. (Power trick+long range attack comes to mind, that and shuckle is kinda short)

   o
  -l- xxxx
   ll   :P

xxxx=atk
:P=shuckle

okay, I guess I can put it into the WIP section after disecting kfm a little (lol poor kfm)
Re: help making a char
#5  March 14, 2011, 09:39:27 am
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okay, explain to me how I get past kfm's stream read error?

open>kfm

"stream read error"

no sprites
no animations
no constants
no nothing
I opened up a nothing
Re: help making a char
#6  March 14, 2011, 09:44:50 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
okay, explain to me how I get past kfm's stream read error?

open>kfm

"stream read error"

no sprites
no animations
no constants
no nothing
I opened up a nothing

I think Fighter Factory only accepts winmugen KFM files for now..........not MUGEN1.0 KFM yet.........perhaps later

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: help making a char
#7  March 14, 2011, 10:29:08 am
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eh, well, kfm kinda throws me off anyway because it's all already filled up, so I'd have to scram with everything kfm is and replace with shuckle.

I guess I can try to make it from scratch, I already started (again)

so now I have fighter factory with shuckle sprites including:
stand 1
stand 2
get hit (stand)
get hit (crouch)
hit 1
hit 2 (all 6 of the sprites)
icon (mini-portrait)
guard
lie down
crouch hit 1

okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?

in the mean time I'll sprite the other things (ie. hit 3)

EDIT: hit 3 is done (yes I draw them myself, unfortunately, the side effect of me drawing it (without it looking ridiculous) is that it's pixelated, meaning that it's a bunch of squares put together to make a picture, big, noticable squares, but it's not that bad (I've seen uglier chars-WEEPINGBELL!)
Last Edit: March 14, 2011, 10:48:41 am by dust7
Re: help making a char
#8  March 14, 2011, 11:37:21 am
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    • page.freett.com/werewood/mugen.html
eh, well, kfm kinda throws me off anyway because it's all already filled up, so I'd have to scram with everything kfm is and replace with shuckle.

I guess I can try to make it from scratch, I already started (again)

so now I have fighter factory with shuckle sprites including:
stand 1
stand 2
get hit (stand)
get hit (crouch)
hit 1
hit 2 (all 6 of the sprites)
icon (mini-portrait)
guard
lie down
crouch hit 1

okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?

in the mean time I'll sprite the other things (ie. hit 3)

EDIT: hit 3 is done (yes I draw them myself, unfortunately, the side effect of me drawing it (without it looking ridiculous) is that it's pixelated, meaning that it's a bunch of squares put together to make a picture, big, noticable squares, but it's not that bad (I've seen uglier chars-WEEPINGBELL!)

>> okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?
yes! do the state 0 stance animation to ensure you are doing it right

btw, why do you have stand 1 and stand 2???????????? only one stance is used for state 0 unless you are going to make it transform in mid game

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: help making a char
#9  March 14, 2011, 09:35:50 pm
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Titiln said:
you need to be yourself. and by yourself i mean you need to be me. study my post history and implement it into your life. suddenly girls will want to have sex with you. thank me later and post your success stories here
Re: help making a char
#10  March 14, 2011, 10:33:25 pm
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so he doesn't just sit there like a dead image when he stands. Youv'e seen umbreon right? It blinks and wags it's tail a little.

Okay, well I'll implement his sprites that I have so far, as a "preview" I'll tell you that his basic 3 attacks are pound gyro ball and strength, kinda hard to know what they are unless youv'e played the pokemon games

he's coming along :D
Re: help making a char
#11  March 15, 2011, 05:32:47 pm
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Re: help making a char
#12  March 16, 2011, 05:20:40 am
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very.

ANYWAY.

okay, things are working now except for one thing:
my attacks don't hit. at all. Yes, I set up the hitbox thing, so what now?
Re: help making a char
#13  March 17, 2011, 10:22:00 pm
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er... i think u go the wrong post. This is shuckle, if u want him, you'll have to wait a little longer (and tell me how to fix his attacks)