I've tried on numerous occasions to make a char, I've finally settled on a char to stick to and need help making it. The thing is, I tried following the oh-so famous tutorial for fighter factory and for no particular reason it didn't work, my character came out being invisible with no attacks and a hitbox that seems to be the entire screen, I needs someone's help, in a step-by step manner because at this point I have no idea what I'm doing I'm trying to make the pokemon Shuckle, it's adorable and will be quite unusual in mugen due to it's very nature.Anyway, I have the sprites (since I learned how to make shuckle sprites) and tried putting them in fighter factory, I put them in the right place, set up the hitbox and all, the timing of the animation and the sounds but, like I said before, a useless ghost came out. How do I make it work? since part of the char is complicated (I hate being an overachiever, but I'm trying to impliment substitute, encore and power trick), I'll start with just help as to how I set up the basics just the three attacks x y and z. (I plan to make it similar to this Umbreon: http://www.esnips.com/doc/58d455bb-a8cc-40b6-89fe-bb91d4bd22a0/Umbreon and not use all 6 buttons)so, can anybody help me?sidenote: (If you want to know what power trick, encore and substitute are because of the burning curiosity, I'll tell you, if not, skip this part)Encore: In the games it forces the repeated use of the last move the opponent used for 2 to 5 turns, since that's gonna be assumably near - impossible, I figure forcing them to use x,x,x,x,x over and over again for about 10 seconds is just as good, not a super, but costs mpSubstitute: In the games, the user gives up 1/4th of their health to create a sub that takes the hits for them until it dies (has 1/4th of their health and same defenses), so I figure that when I use it shuckle becomes invincible while the sub sits there waiting to get hit, but even if I move the hitbox, I don't know how I can get it to work, this is to be a lv1 superPower trick: simpler, in the games, shuckle has monstrous defenses, kinda lacking hp and pathetic attack, but he's still one of the most durable pokes around, that's why I was planning on giving him 25 atk 1000def and 400hp, (as opposed to the normal 1000 hp 100atk 100def) making him about 4times more durable and 4 times weaker than the average char, power trick, in the games, will swap his monstrous defenses with his pathetic offenses making him the most powerful (glass cannon) poke around, so I was planning on it having the same effect in mugen, making him a monster with very fragile defenses (about 10 times stronger than normal chars and 10 times more delicate), I think you know where I'm going with this, this is to be a lv3 super
Yo I think it is better for you to use KFM as the base. Open KFM in Fighter Factory and change his sprites with yours. And re-do KFM animation with your sprites.The first character state for you to ensure thing is beginning to go fine is, state 0, the character's stance state. If you can see state 0 sprites and animation in Fighter Factory, then in your MUGEN your character's stance will appear (i.e. not invisible anymore).After state 0 is done, just follow KFM's sprite and animation orders to do the rest.And I think you may post your making in the WIP section, where your creation gets more attention.
QuoteEncore: In the games it forces the repeated use of the last move the opponent used for 2 to 5 turns, since that's gonna be assumably near - impossible, I figure forcing them to use x,x,x,x,x over and over again for about 10 seconds is just as good, not a super, but costs mpyou mean jab spam? why would a game system counts that as feature?
pokemon (the games) are turned-based, every pokemon can have a maximum of 4 moves *NOT APPLIED TO MUGEN* so if encore is used, the opponent is forced to use the same move over and over again, very, very useful (looks at Wobbuffet) like imagine this situation:SHUCKLE VS MACHAMPmachamp uses karate chop, shuckle gets 4 damage.shuckle uses encore, machamp is stuck with karate chopshuckle switches to gengar (a ghost)machamp uses karate chop. It doesn't effect gengar (ghost )Gengar maims machampthink about it, if they are far away (or very close) and jab spam, there is a lot of options to hurt them, alot. (Power trick+long range attack comes to mind, that and shuckle is kinda short) o -l- xxxx ll xxxx=atk=shuckleokay, I guess I can put it into the WIP section after disecting kfm a little (lol poor kfm)
okay, explain to me how I get past kfm's stream read error?open>kfm"stream read error"no spritesno animationsno constantsno nothingI opened up a nothing
dust7 said, March 14, 2011, 09:39:27 amokay, explain to me how I get past kfm's stream read error?open>kfm"stream read error"no spritesno animationsno constantsno nothingI opened up a nothingI think Fighter Factory only accepts winmugen KFM files for now..........not MUGEN1.0 KFM yet.........perhaps later
eh, well, kfm kinda throws me off anyway because it's all already filled up, so I'd have to scram with everything kfm is and replace with shuckle.I guess I can try to make it from scratch, I already started (again)so now I have fighter factory with shuckle sprites including:stand 1stand 2get hit (stand)get hit (crouch)hit 1hit 2 (all 6 of the sprites)icon (mini-portrait)guardlie downcrouch hit 1okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?in the mean time I'll sprite the other things (ie. hit 3)EDIT: hit 3 is done (yes I draw them myself, unfortunately, the side effect of me drawing it (without it looking ridiculous) is that it's pixelated, meaning that it's a bunch of squares put together to make a picture, big, noticable squares, but it's not that bad (I've seen uglier chars-WEEPINGBELL!)
dust7 said, March 14, 2011, 10:29:08 ameh, well, kfm kinda throws me off anyway because it's all already filled up, so I'd have to scram with everything kfm is and replace with shuckle.I guess I can try to make it from scratch, I already started (again)so now I have fighter factory with shuckle sprites including:stand 1stand 2get hit (stand)get hit (crouch)hit 1hit 2 (all 6 of the sprites)icon (mini-portrait)guardlie downcrouch hit 1okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?in the mean time I'll sprite the other things (ie. hit 3)EDIT: hit 3 is done (yes I draw them myself, unfortunately, the side effect of me drawing it (without it looking ridiculous) is that it's pixelated, meaning that it's a bunch of squares put together to make a picture, big, noticable squares, but it's not that bad (I've seen uglier chars-WEEPINGBELL!)>> okay, so now what? (aside from getting hit 3), I'm supposed to go to animations now, right?yes! do the state 0 stance animation to ensure you are doing it rightbtw, why do you have stand 1 and stand 2???????????? only one stance is used for state 0 unless you are going to make it transform in mid game
so he doesn't just sit there like a dead image when he stands. Youv'e seen umbreon right? It blinks and wags it's tail a little.Okay, well I'll implement his sprites that I have so far, as a "preview" I'll tell you that his basic 3 attacks are pound gyro ball and strength, kinda hard to know what they are unless youv'e played the pokemon gameshe's coming along
dust7 said, March 14, 2011, 05:10:08 amUmbreon: http://aifee.syuriken.jp/Yo how hard is it to actually find the author's site
very.ANYWAY.okay, things are working now except for one thing:my attacks don't hit. at all. Yes, I set up the hitbox thing, so what now?
er... i think u go the wrong post. This is shuckle, if u want him, you'll have to wait a little longer (and tell me how to fix his attacks)