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Help with Phantomsheet's Reploid Helpers (Read 195 times)

Started by Fumo, June 23, 2009, 04:12:30 pm
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Help with Phantomsheet's Reploid Helpers
#1  June 23, 2009, 04:12:30 pm
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I have a character in my roster known as Phantomsheet and he has a move that allows him to create two reploids to fight with him. How do I make it so he only spawns one reploid instead of two.

I am dumb so make it clear, simple, to the point (if that's OK with you  ;P).
W.I.P ...


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Re: Help with Phantomsheet's Reploid Helpers
New #2  June 23, 2009, 04:34:40 pm
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You'll have to learn a bit about coding.
Look for the piece of code that creates the helpers
If they are two different helpers, simply remove the second
If it's the same helper summoned twice, add a trigger that makes sure it can't be summoned again if it's already present.

Long version :
while fighting, hit ctrl+D.
When the debug text is displayed, do the move. while the helpers (the reploids) are being summoned, hit pause. In the debug text, look for one of the lines that starts with "stateno: " and note down the number that follows. Open the character's .cns file(s) and look for "[statedef " followed by that number. Then, once you're in that statedef, scroll down a bit until you find a block of lines that has "type = helper" near its top. ....... Since it's not really possible to give detailed explanations any further, when you're there, post the block of lines here.
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Last Edit: June 23, 2009, 04:38:53 pm by Byakko