I'm new to creating characters in MUGEN and I wanted to start. I began following the narutorial that I downloaded (Don't know who made it...)
I got to the projectile part and I'm having a problem with it. This is what it says:

Now, this is what I have:
.CNS File
;-| Projectile |------------------------------------------------------------
[State 0, Projectile]
type = Projectile
trigger1 = Time >= 0
ProjID = 6000 ;This is used in conjunction with numproj(6000)
projanim = 6000 ;Projectiles animation
projhitanim = 6010 ;Projectiles hit/remove anim.
projremanim = 6010 ;As above
projcancelanim = 6010 ;As above
projremove = 1 ;Remove once it hits
projremovetime = -1 ;-1 means this projectile won’t be removed until it hits
velocity = 4,0 ;how fast it moves
projedgebound = 40 ;edge for removal
projstagebound = 40 ;as above
projheightbound = -240 ;as above
damage = 150
sparkno = 0 ;Spark anim no (Def: set above)
sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitflag = MAFP ;You should always have P so the projectile can ;cancel others
hitsound = 5, 0 ;Sound to play on hit
guardsound = 6, 0 ;Sound to play on guard
attr = S, SP ;SP Special Projectile
ground.type = High ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 2 ;Time that the opponent slides back
ground.hittime = 5 ;Time opponent is in hit state
ground.velocity = -4 ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3 ;X-velocity at which opponent is pushed,
;Y-velocity at which opponent is pushed
air.hittime = 12 ;Time before opponent regains control in air
.CMD File
[Command]
name = "projectile"
command = B, a
time = 20
[State -1]
Type = ChangeState
Triggerall = Command = "projectile"
Triggerall = StateType = S
Trigger1 = Ctrl = 1
Trigger1 = NumProj(6000) = 0
Value = 1000