Alright, so I'm creating a new stage, and I have a serious problem.I have made an animation, and it is supposed to go across the screen, as seen in my .def file:;---------------------------------------[BG FLAME]type = animactionno = 1start = 350, 131delta = .98, 1mask = 1layerno = 1tile = 1tilespacing = 240;---------------------------------------[Begin action 1]1,0,0,0,3,A1,1,0,0,3,A1,2,0,0,3,A1,3,0,0,3,A1,4,0,0,3,A1,5,0,0,3,A;----------------------------------------However, when I started the stage up in Mugen, the flame animation tiles pop-up.Like So...And here.Is there anyway to get rid of this tile pop-up?Also, how do I make foreground animations transparent?
For the first question, IIRC, align the sprites in the sff so that they're entirely to the right of the axis.Second question, I think it's because you're missing a comma in each line of the animation:[Begin action 1]1,0,0,0,3,,A1,1,0,0,3,,A1,2,0,0,3,,A1,3,0,0,3,,A1,4,0,0,3,,A1,5,0,0,3,,A
P.o.t.S. said, March 07, 2009, 06:52:35 pmFor the first question, IIRC, align the sprites in the sff so that they're entirely to the right of the axis.Second question, I think it's because you're missing a comma in each line of the animation:[Begin action 1]1,0,0,0,3,,A1,1,0,0,3,,A1,2,0,0,3,,A1,3,0,0,3,,A1,4,0,0,3,,A1,5,0,0,3,,AThnx! Both solved my problem!So in the .sff file, the frames for the animations have to be 0,0 at the axis no matter what, correct?