I need to have a helper change the state of player1. I have a bit of code that does this:[State 6000, ReversalDef Normal SC]type = ReversalDeftrigger1 = Time > 2trigger1 = p2statetype!=Aattr = S, SAreversal.attr = SC, NA, SA, HAsparkno=-1pausetime = 5,5p1stateno = 6005p2stateno = 6010The problem is that as is the code will turn the actual helper (which is a shield animation) into that state rather than player1. I've also tried p1stateno = root,6005, but that didn't work. Not really sure where I saw that but anyways it didnt do anything different.How can I get this to work the way I want to?
in the cmd, have the player check that he.Has that helperthat helper is in that stateand then change the player accordingly.Basically you have the player work out what the helper just did and THEN change, not have the helper make the player change.