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Helper shadows (Read 427 times)

Started by Ryanide, November 19, 2007, 06:15:04 am
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Helper shadows
#1  November 19, 2007, 06:15:04 am
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I'd like to disable the shadow on a particular helper. I've used Assertspecial with success so far, but as soon as the move hits the opponent, the shadow is visible for the pause duration of the hitdef.

Is there any way to disable a shadow during a hitdef?

The helper itself is a looping animation with a single collision standard hitbox surrounding every frame. It serves as a projectile. When it connects with the opponent, it goes to another state.

I don't really want to make the animation into an Explod and slap it over the top of a flying hitbox. Is there another more practical way around this?
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Re: Helper shadows
#2  November 19, 2007, 07:05:22 am
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Ignorehitpause = 1 on the assertspecial should do it.


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Re: Helper shadows
#3  November 19, 2007, 07:07:21 am
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That works. Thanks.

Funny, I'm sure I tried that before...
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.