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Helpers Question... (Read 343 times)

Started by jailuis, February 08, 2010, 06:44:50 pm
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Helpers Question...
#1  February 08, 2010, 06:44:50 pm
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Is there any way to make a helper get hitted by his creator? I mean, im P1 and create a Helper...but I want to HIT a helper...(WANT TO CREATE A BOX)
Re: Helpers Question...
#2  February 08, 2010, 07:02:05 pm
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Well...somebody please correct me if I'm wrong...But since a helper works just like the actual character there should be no reason that adding collision boxes to its animations should not make it hittable...
Re: Helpers Question...
#3  February 08, 2010, 07:05:17 pm
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@Getsuga : he wants to hit HIS OWN helper HIMSELF.

You can, look at the parameters of the hitdef controller, but that solution would be one that also lets you hit your allies in simul mode. Other than that, you may have to set up a complicated way to detect the position of the parent and the helper, but you probably won't be able to work with the collision boxes.
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Re: Helpers Question...
#4  February 08, 2010, 10:56:44 pm
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what do u think about using a change state if P1 is on movetype=H (attacking...forgot the letter right now, ) , is really close (pos X <20) or something like that and pos Y <-3 and that stuff...and for P2 a hitoverride to same state that P1 will go...what u think?im gonna try, but since I CANT right now, I wish u could tell me at least what u think
Re: Helpers Question...
#5  February 08, 2010, 11:23:49 pm
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Maybe you can use in the hitdef of P1 this parameter:

affectteam = F (i think it was this way, or maybe... affectteam = B)

Of course, you must create a "hitoverride" in the helper

I´m almost sure it could be easy  ;)
Re: Helpers Question...
#6  February 08, 2010, 11:33:26 pm
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im gonna think about it..cuz Byako said it could affect your teammate on simulmode....although, maybe it gives a more "realistic" way to play...its for afull game so there is NP with it...thx :) but anyway if someone reads here, plz read the way im gonna try to see what u think guys