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helpers won't destroyself (Read 194 times)

Started by dark byakuya, October 29, 2011, 06:41:15 pm
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helpers won't destroyself
#1  October 29, 2011, 06:41:15 pm
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  • O.O!!!! おまえわアルファですか?
    • USA
i have a problem, the helpers wont disappear
 i put the destroyself controller there and still it wont go away


heres the helper states if it helps..
;---------------------------------------------
[StateDef 11709]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102



[State 0, VelAdd]
type = VelAdd
trigger1 = time=3
x = -70
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0


[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0




[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
;persistent


[State 0, ChangeState]
type = ChangeState
trigger1 = time=14
value = 11710
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11710]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = 80
y = 0
;ignorehitpause =
;persistent =


[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 = animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
;fall.animtype = Back
;priority = 4,Hit
damage = 14,0
pausetime = 0 ,12
;guard.pausetime = 0,0
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
;persistent



[State 0, ChangeState]
type = ChangeState
trigger1 = time=14
value = 11711
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11711]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -90
y = 0
;ignorehitpause =
;persistent =


[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 = animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
;fall.animtype = Back
;priority = 4,Hit
damage = 14,0
pausetime = 0 ,12
;guard.pausetime = 0,0
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0



[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
;persistent

[State 0, ChangeState]
type = ChangeState
trigger1 = time=14
value = 11712
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11712]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101




[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = 70
y = 0
;ignorehitpause =
;persistent =


[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 = animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
;fall.animtype = Back
;priority = 4,Hit
damage = 14,0
pausetime = 0 ,12
;guard.pausetime = 0,0
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0

[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
;persistent




[State 0, ChangeState]
type = ChangeState
trigger1 = time=14
value = 11713
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11713]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -80
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0


[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
;persistent


[State 0, ChangeState]
type = ChangeState
trigger1 = time=14
value = 11714
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11714]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101



[State 0, VelAdd]
type = VelAdd
trigger1 = time=3
x = 90
y = 0
;ignorehitpause =
;persistent =


[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0




[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
;persistent


[State 0, ChangeState]
type = ChangeState
trigger1 = time=12
value = 11715
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11715]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102


[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -90
y = 0
;ignorehitpause =
;persistent =


[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0

;persistent



[State 0, ChangeState]
type = ChangeState
trigger1 = time=12
value = 11716
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11716]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = 80
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0


[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0




[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
;persistent


[State 0, ChangeState]
type = ChangeState
trigger1 = time=12
value = 11717
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11717]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -80
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
;persistent




[State 0, ChangeState]
type = ChangeState
trigger1 = time=12
value = 11718
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11718]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101



[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = 60
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0


[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0



[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
ignorehitpause = -1
;persistent



[State 0, ChangeState]
type = ChangeState
trigger1 = time=10
value = 11719
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11719]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102



[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =  time=0
flag = unguardable
flag3 = roundnotover
flag2 = nobardisplay






[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -90
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0



[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0

;persistent


[State 0, ChangeState]
type = ChangeState
trigger1 = time=10
value = 11720
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11720]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 101




[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = 70
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0


[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0




[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0




[State 0, ChangeState]
type = ChangeState
trigger1 = time=10
value = 11721
ctrl = 0
;anim =
;ignorehitpause =
;persistent =
;---------------------------------------------
[StateDef 11721]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 102

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =  time=0
flag = unguardable
flag3 = roundnotover
flag2 = nobardisplay


[State 0, VelAdd]
type = VelAdd
trigger1 = time=0
x = -80
y = 0
;ignorehitpause =
;persistent =

[State 0, PosAdd]
type = PosAdd
trigger1 = time=6
x = random%100
y = 0

[State 0, HitDef]
type = HitDef
trigger1 =animelemtime(1)>=0
attr = S,NA       ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = hard          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 14,0
pausetime = 0 ,12
sparkno = S206
guard.sparkno = 0
sparkxy = 0,0
hitsound = S108,0+random%3
guardsound = 0,0




[State 0, DestroySelf]
type = DestroySelf
trigger1 =  animtime=0
ignorehitpause = -1
;persistent

Oh no alpha is gonna blooow!! EVERYONE PANIC!!!!!!!!!!
Re: helpers won't destroyself
#2  October 29, 2011, 08:00:48 pm
  • ****
    • Hungary
    • seravy.x10.mx/Wordpress
Your trigger on the destroyself is animtime=0.
Does the animation reach the end when you want them to be destroyed?
Which state do you want them to get destroyed? There is a destroyself in every state but it doesn't really make sense to have it in any of them except the last one (if you destroy it before then, it'll never use the remaining states).

Also, use the code tag when adding such a long piece of code.
Re: helpers won't destroyself
#3  October 29, 2011, 08:16:27 pm
  • **
  • O.O!!!! おまえわアルファですか?
    • USA
ohhh  i see   thanks for help ill go delete  those other destroyselfs.
Oh no alpha is gonna blooow!! EVERYONE PANIC!!!!!!!!!!