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HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE updated for 1.1 users (Read 3319 times)

Started by Xasor, February 24, 2014, 03:40:47 pm
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HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE updated for 1.1 users
New #1  February 24, 2014, 03:40:47 pm
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*cancelled release* please delete
Last Edit: June 01, 2014, 07:07:14 am by Xasor
Re: HI RES PERFECT CELLl 1.0 DBZ mugen side project RELEASE
#2  February 24, 2014, 03:50:45 pm
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ill tell u one thing. its flashy as F@#!#! lol. i like the charge-up while airborne. my only beef is the yellow aura explod that remains when cell's in the gethit states. i dont think its needed IMO.
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Re: HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE
#3  February 24, 2014, 03:56:23 pm
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Some things need some fixing but those are really smooth animations, good job on that :)

Also, shouldn't Cell's hands be glowing then he does a kamehameha charge?
Re: HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE
#4  February 24, 2014, 04:01:44 pm
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  • "You're not your fucking khakis"
ill tell u one thing. its flashy as F@#!#! lol. i like the charge-up while airborne. my only beef is the yellow aura explod that remains when cell's in the gethit states. i dont think its needed IMO.

LOL :D I think I got a lil carried away with the FX since I haven't been using hi res effects since I made chibi characters.


Some things need some fixing but those are really smooth animations, good job on that :)

Also, shouldn't Cell's hands be glowing then he does a kamehameha charge?

What do you mean, the solar or the regular one ?
Re: HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE
#5  February 24, 2014, 04:19:57 pm
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  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
lol. @ xasor. i totally get it. im quite the fan of making flashy effects! long live porygon!
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Re: HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE
#6  February 24, 2014, 06:12:11 pm
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- Basic attacks are misaligned. Feet should stay in place. For example, on s.LK, the back foot should be static.
- s.SK can be performed 4 times in a row on a cornered opponent, for big damage.
- Z (ki blast) is misaligned. It should come out from the middle of Cell's hand, Y-wise.
- Some envshake when Ki Blast hits would be nice.
- Why isn't the upserpause during kamehameha when Cell charges, with some Ki effects and lightning around his hands as he charges ?
- He can chain his taunt into itself, having the voice played several times.
- No super jump ? Nor air dash ?
Re: HI RES PERFECT CELL 1.0 DBZ mugen side project RELEASE
New #7  February 25, 2014, 02:08:46 am
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  • "You're not your fucking khakis"
lol. @ xasor. i totally get it. im quite the fan of making flashy effects! long live porygon!
lol. I even reduced some of it and it still lags my laptop a bit when I'm on a hi res stage

- Basic attacks are misaligned. Feet should stay in place. For example, on s.LK, the back foot should be static.
- s.SK can be performed 4 times in a row on a cornered opponent, for big damage.
- Z (ki blast) is misaligned. It should come out from the middle of Cell's hand, Y-wise.
- Some envshake when Ki Blast hits would be nice.
- Why isn't the upserpause during kamehameha when Cell charges, with some Ki effects and lightning around his hands as he charges ?
- He can chain his taunt into itself, having the voice played several times.
- No super jump ? Nor air dash ?

-I can't make them stay in place since he has like four or five attacks and some of them are air attacks I recycled them and tried to expand them as much as I can
-Yeah, but if you do a juggle with different attacks it does the same damage anyway
-Lol good eye, but I need to do that since the enemy can't jump over the projectiles
-Yeah, maybe in an update
-Cause I want the enemy to scramble and try to defend himself while I prepare the solar kamehameha
-Just some minor problem
-And I guess you haven't read the movelist I made a new and smoother movement system for DBZ characters

ACCEL MOVEMENT

STAND

HOLD_FWD, c - DASH
HOLD_BACK, C - TELEPORT
HOLD_DOWN,C - SUPER JUMP

AIR

HOLD_FWD, c - DASH
HOLD_BACK, C - TELEPORT

"I MADE THIS CAUSE I REALLY HAVE A HARD TIME WITH DASHES USING MY JOYPAD"

DON'T WORRY YOU'LL GET THE HANG OF IT (-_-)b

Thanks for a proper feedback man I appreciate it :)

P.S

I updated it for mugen 1.1 users I made the kamehameha and solar  longer so that it would hit, I also fixed the annoying shock fx while doing solar kamehameha also added a better video
Last Edit: February 25, 2014, 02:38:11 am by Xasor