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Hiryu no ken - dojo & Natsuki Crisis battle - Yim stage (Read 3689 times)

Started by zion, August 13, 2009, 06:29:58 pm
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Hiryu no ken - dojo & Natsuki Crisis battle - Yim stage
#1  August 13, 2009, 06:29:58 pm
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I made it for relax  from  my work. ;D

2 snes stages
LR
lo-jump

Hiryu no ken - dojo



Natsuki Crisis battle - Yim



get it
http://muaythaimugen.webs.com/
stage---------SNES stages
Re: Hiryu no ken - dojo & Natsuki Crisis battle - Yim stage
#2  August 13, 2009, 06:37:16 pm
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  • ALE ALEJANDRO
wow, those look oldschool, but freaking perfect technique wise (graphically speaking)

DO WANT
"We live in a world of perpetual outrage"
Re: Hiryu no ken - dojo & Natsuki Crisis battle - Yim stage
#3  August 13, 2009, 06:58:53 pm
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
I tested some of your stages. Nothing much to say technically wise, they have no colorloss, bounds are correct and deltas are okay.

However, from what I have seen, none of them has any animation, apart from the little one on the LR ship stage (which has a little tiling problem in the sky, however). Are you going to add some, because some of your Muaythai stages have a very nice BG, but are completely static images ?
Re: Hiryu no ken - dojo & Natsuki Crisis battle - Yim stage
#4  August 13, 2009, 07:29:33 pm
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Thank you for comment and tell me about my problem.

but I have no animation skill. --;

I will practice on next.