Hi, guysI would to control inside a var the number of combo hits.I would to know with a var in which number of combo hit I am.Exemple:var(10) -> This oneif combo hit is 10 -> var(10) = 10if combo hit is 11 -> var(10) = 11if combo hit is 12 -> var(10) = 12if combo hit is 13 -> var(10) = 13...I have tried with:Code: [State -3, Var] ;DISPLAYtype = AppendToClipboardtrigger1 = 1text = " | combo Hits=%d"params = GetHitVar(hitcount)ignorehitpause = 1persistent = 1But... it always print 0Could anyone help me, please?Thanks
Have the variable increase on movehit and reset it when you don't have a target. Gethitvar(hitcount) reads the amount of hits to which your character has been subjected, not how many hits they have dealt.Alternatively, you can check the enemy's gethitvar hitcount, it mostly depends on what you're ultimate goal is.
Rajaa said, March 26, 2013, 07:21:38 pmHave the variable increase on movehit and reset it when you don't have a target. Gethitvar(hitcount) reads the amount of hits to which your character has been subjected, not how many hits they have dealt.Alternatively, you can check the enemy's gethitvar hitcount, it mostly depends on what you're ultimate goal is.Oh, just thought it was the other waySolved with:enemynear,GetHitVar(hitcount)Thanks