hitcountpersist (CNS) (Read 1115 times)

Started by Just No Point, October 02, 2015, 08:35:28 pm
Share this topic:
hitcountpersist (CNS)
New #1  October 02, 2015, 08:35:28 pm
  • ******
Part of the Statedef
If set to 1, the hit counter (how many hits this attack has done) will be carried over from the previous state to this state. If set to 0 (the default), the hit counter will be reset upon state transition. This parameter does not affect the combo counter which is displayed on the screen. See the HitCount and UniqHitCount trigger documentation for how to check the hit counter.
Last Edit: October 13, 2015, 08:02:34 pm by Odb718