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HitFall (Triggers) (Read 1065 times)

Started by Just No Point, October 13, 2015, 02:37:40 pm
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HitFall (Triggers)
#1  October 13, 2015, 02:37:40 pm
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If the player is currently in a gethit state, returns the fall flag of the hit. The output of this trigger is undefined if the player is not in a gethit state. For an explanation of the fall flag, see the HitDef documentation.

Format:
HitFall
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none
Example:

Code:
trigger1 = !HitFall
  Triggers if the hit did not put the player into a fall state.