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Hitsparks and sounds on custom throw (Read 193 times)

Started by QuickFist, August 10, 2013, 04:10:36 am
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Hitsparks and sounds on custom throw
#1  August 10, 2013, 04:10:36 am
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
Hey I'm coding K's Knee Strike throw, but I can't find a way to show hitsparks or hitsounds, I' using DivineKFM as base so the hitsparks are not animated and I can't use them as explods.
Any help?
Thanks Watta for the sig and avi.

DW

Re: Hitsparks and sounds on custom throw
#2  August 10, 2013, 04:23:05 am
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  • #NoRagrets
    • USA
    • www.trinitymugen.net
Have the sound trigger when the knee makes contact. Whichever anim it is. As for the hitspark, KFM doesn't have a throw where he hits the target. Just a basic toss away. Look over my KFG's Palm Thrust throw. It's essentially the same as the sound. You just have to add a helper trigger for the hitspark to animate itself at the right time.
Re: Hitsparks and sounds on custom throw
#3  August 10, 2013, 06:33:46 am
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
Ok thanks Wolf, be careful with Mai's wrath LOL
Thanks Watta for the sig and avi.