Nobody is lazy here, it just takes time to get around here and there.
I had to convert all those bmp images to pcx...
Here is my fight.def [Face] part for the small portraits the fits on these lifebars.
[Face]
;1P‚̃tƒFƒCƒXƒOƒ‰ƒtƒBƒbƒN‚Ì�Ý’è
p1.pos = 3,19 ;1PŠçƒAƒCƒRƒ“�iƒtƒFƒCƒX�j‚Ì•\ަŠJŽnˆÊ’uŽw’è
;p1.bg.spr = 50,0 ;˜g‚̃Xƒvƒ‰ƒCƒgŽw’è
;p1.bg.offset = 141,-6
;p1.bg.scale = .5,.5
p1.face.spr = 9000,2 ;1P‚̃tƒFƒCƒX‚̃Xƒvƒ‰ƒCƒgŽw’è
p1.face.facing = 1 ;ƒtƒFƒCƒX‚ð�¶‰E”½“]‚³‚¹‚È‚¢Žw’è
p1.face.offset = 8,2 ;ƒtƒFƒCƒX‚̈ʒu
p1.face.scale = .5,.5
;2P‚̃tƒFƒCƒXƒOƒ‰ƒtƒBƒbƒN‚Ì�Ý’è
p2.pos = 317,19
;p2.bg.spr = 50,0
;p2.bg.offset = 16,-6
;p2.bg.facing = -1
;p2.bg.scale = .5,.5
p2.face.spr = 9000,2
p2.face.facing = -1 ;ƒtƒFƒCƒX‚ð�¶‰E”½“]‚³‚¹‚éŽw’è
p2.face.offset = -8,2
p2.face.scale = .5,.5
[Simul Face]
;ƒ`�[ƒ€ƒ‚�[ƒhŽž‚Ì�Ý’è
p1.pos = 3,19
p1.face.spr = 9000,2
p1.face.scale =.5,.5 ;ƒtƒFƒCƒX‚Ì•\ަƒTƒCƒY
p1.face.facing = 1
p1.face.offset = 8,2
p2.pos = 317,19
p2.face.spr = 9000,2
p2.face.scale = .5,.5
p2.face.facing = -1
p2.face.offset = -8,2
p3.pos = 4,35
p3.bg.spr = 10,1
p3.bg.offset = 0,0
p3.bg.scale = .5,.5
p3.face.facing = 1
p3.face.spr = 9000,2
p3.face.scale = .3,.3
p3.face.offset = 2,6
p4.pos = 296,35
p4.bg.spr = 10,1
p4.bg.offset = 0,0
p4.bg.scale = .5,.5
p4.face.facing = -1
p4.face.spr = 9000,2
p4.face.scale = .3,.3
p4.face.offset = 18,6
[Turns Face]
;ƒ^�[ƒ“�§‚ÌŽž‚Ì�Ý’è
p1.pos = 3,19
p1.face.spr = 9000,2
p1.face.scale = .6,.6
p1.face.facing = 1
p1.face.offset = 8,2
p1.teammate.pos = 4,36 ;ƒ`�[ƒ€ƒ�ƒCƒg�iƒXƒgƒbƒN�j‚Ì•\ަŠJŽnˆÊ’uŽw’è
p1.teammate.spacing = 0,17 ;ŽŸ‚̃XƒgƒbƒN•\ަŠJŽnˆÊ’u‚܂ł̌„ŠÔ‚ÌŽw’è
p1.teammate.bg.spr = 10,1 ;ƒXƒgƒbƒN‚Ì”wŒiƒXƒvƒ‰ƒCƒg‚ÌŽw’è
p1.teammate.bg.scale = .5,.5
p1.teammate.ko.anim = 10 ;ƒXƒgƒbƒNƒLƒƒƒ‰‚ª•‰‚¯‚Ä‚¢‚é�ó‘Ô‚ð•\‚·ƒXƒvƒ‰ƒCƒg‚ÌŽw’è
p1.teammate.ko.scale = .5,.5
p1.teammate.face.spr = 9000,2 ;ƒXƒgƒbƒNƒLƒƒƒ‰‚̃tƒFƒCƒX‚̃Xƒvƒ‰ƒCƒg‚ÌŽw’è
p1.teammate.face.scale = .3,.3 ;ƒXƒgƒbƒNƒLƒƒƒ‰‚̃tƒFƒCƒX‚Ì•\ަƒTƒCƒY
p1.teammate.face.offset = 2,6 ;ƒXƒgƒbƒNƒLƒƒƒ‰‚̃tƒFƒCƒX‚Ì•\ަŠJŽnˆÊ’u
;2P‚Ì�Ý’è
p2.pos = 317,19
p2.bg.spr = 50,0
p2.bg.facing = -1
p2.face.spr = 9000,2
p2.face.scale = .6,.6
p2.face.facing = -1
p2.face.offset = -8,2
p2.teammate.pos = 296,36
p2.teammate.spacing = 0,17
p2.teammate.bg.spr = 10,1
p2.teammate.bg.scale = .5,.5
p2.teammate.ko.anim = 10
p2.teammate.ko.scale = .5,.5
p2.teammate.face.spr = 9000,2
p2.teammate.face.scale = .3,.3
p2.teammate.face.facing = -1
p2.teammate.face.offset = 18,6