Here is the better one of the 2 tonight. Enjoy http://rapidshare.com/files/139913852/holodesert.rar.html*FIXED had uploaded the beta sorry
nice! did you make the sprites?also, how do you make the floor and sand?anyway, good stage- just some color loss in the gradient sky, but thats normal, not that noticeable eithernice stage
- Sky has lots of color loss, but nothing else really does (visible means, anyway)- Slight asymmetry. Boundleft should be equal to the negative of Boundleft.- Deltas should be set to 2,2 in hires stages.- Chars should have reflections, not shadows, if the hills have reflections.- Leftmost pillar of sand is weird, and shifts a couple times.- Hill below it does the same.
Soda Popinski said, August 25, 2008, 07:58:18 am- Sky has lots of color loss, but nothing else really does (visible means, anyway)- Slight asymmetry. Boundleft should be equal to the negative of Boundleft.- Deltas should be set to 2,2 in hires stages.- Chars should have reflections, not shadows, if the hills have reflections.- Leftmost pillar of sand is weird, and shifts a couple times.- Hill below it does the same.-Sky was a quick put together, mostly concentrated on the land.-Left bound and right bound have been fixed. I uploaded the wrong version, same with deltas.-There is no reflections because the water ends about 2 feet before them they are in the sand. -Pillars have been fixed in the new version.Sub1117 said, August 25, 2008, 07:54:56 amdid you make the sprites?also, how do you make the floor and sand?The entire picture was done via Photoshop and then broken down into 17 pictures and then pieced together. So no i didn't create the sprites. i just created the image
Sorry for the bump but this is kinda relevant.Your boundhigh is too low. Where it's at now, characters with super jump get that cloning effect about 10 pixels from the top.I changed it to -141 and it looks awwwwright.