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Spoiler: Hong Meiling Updates (click to see content)
Changes from Version 2013.07.06
* Spellcard names now last until the state is over.
* Counterhit detection added.
- Moves now deal 25% more damage on counterhit.
- Light Normals now deal +1 additional hitstun on counterhit.
- Medium & Strong Normals, Specials, and Supers now deal +3 additional hitstun on counterhit.
* Removed Specials:
- Searing Rainbow Fist.
* New Specials:
- Descending Flower Slam: HCF+x/y/z (41236x/y/z)
* 6y
- No longer hits overhead if cancelled into from other normals.
- Can now cancel into 5z, 6z, 2z, or 3z during Fierce Tiger's Strength.
* 3z
- Damage per hit during Fierce Tiger's Strength increased: 30*30 -> 35*35
- Fixed bug during Fierce Tiger's Strength where 2nd hit would not make contact.
* j.5x
- Damage increased: 30 -> 40.
* j.5y
- Active frames reduced: 8f -> 4f.
- Hitbox extended horizontally in both directions.
- Vertical hurtbox size reduced.
- Damage increased: 55 -> 70.
* j.5z
- 1st hit Hitbox shifted. Now hits less space behind Meiling while hitting more space in front.
- 1st hit Hitbox now covers more space directly in front of Meiling.
- 2nd hit Hitbox extended downward.
* Fragrant Wave
- Hitbox range on projectile significantly increased.
* Cyclone Light Step
- Now hits three times during Fierce Tiger's Strength.
* Qi Sign "Fierce Tiger's Strength"
- Minimum Damage scaling is now set to 33% for all attacks during this super's effect duration.
- Moves now ignore juggle points during this super's effect duration.
- Normals now perform Soft Knockdown on Airborne opponents during this super's effect duration.
- Fixed bug where all damage proration values would be multiplied by 50%.
- Fixed bug where Timer would begin countdown prematurely.
* Changed Proration values for the following attacks to the following (All damages altered to compensate):
- 3z (Regular): 85% (Additional 90% if used as 1st hit of combo)
- 3Z (Tiger): 85%*85% (Additional 90% if used as 1st hit of combo)
- Cyclone Light Step (Regular): 90% (Additional 90% if used as 1st hit of combo)
- Cyclone Light Step (Tiger): 90%*90%*90% (Additional 90% if used as 1st hit of combo)
- Scarlet Cannon: 85% (Additional 90% if used as 1st hit of combo)
- Tremor Kick: 90% (Additional 90% if used as 1st hit of combo)
- Fragrant Wave (Y): 92%*92%*92% (Additional 90% if used as 1st hit of combo)
- Fragrant Wave (Z): 92%*92%*92%*92%*92% (Additional 90% if used as 1st hit of combo)
- Strike Sign "Roc's Fist": 90%*90%*90% (Additional 90% if used as 1st hit of combo)
Added 08/10/14:
* Strike Sign "Roc's Fist"
- Effects Renewed.
* Flower Sign "Colorful Light Lotus Flower Palm"
- Total Damage increased: 370 -> 385
Added 08/13/14:
* Bug fixed on all hitdefs where gravity acceleration was not applied correctly.
* Supers now perform Hard Knockdowns. Soft Knockdown handling corrected.
* Negative Edge detection improved. Adjusted command input leniency.
* Tremor Kick:
- Effects Renewed.
- Vertical hit velocity adjusted.
* Descending Flower Slam:
- Can now be used in midair.
- Heavy version trajectory altered. Now has more vertical trajectory and less horizontal.
Added 08/14/14:
* SFF file converted to SSFv2.
- Custom palette selection added.
- 6 new palettes added.
* Qi Sign "Fierce Tiger's Strength"
- Effects renewed.
* Strike Sign "Roc's Fist"
- Fixed bug where 3rd hit would whiff.
Added 08/16/14:
* 2Z:
- Hit velocities adjusted/fixed. No longer knocks opponent as high on hit.
* 3Z:
- Vertical hit velocity slightly increased.
* YZ/4YZ Throw
- Effects added
* Fragrant Wave
- Projectile's horizontal hitbox size increased.
- Effect size is now 50% larger horizontally.
- Startup time on Y and Z versions increased by 2f. Fierce Tiger Strength variants are unaffected.
- Fixed bug on hitsounds.
Added 08/25/14:
* 2y:
- Hit velocity adjusted.
* Air 3x, Air 3y, & Air 3z
- Effects added.
* Fragrant Wave
- Fixed bug on hitpause times that would cause not all hits to connect.
* Qi Sign "Fierce Tiger's Strength"
- Now a level 3 super.
- Command changed to D,DB,B,D,DB,B+x+y+z
- Duration increased from 10 seconds to 12 seconds.
- Damage penalty on normals removed.
- Damage penalty on specials reduced from 10 damage to 5 damage.
Added 09/07/14:
* New Super:
- Color Sign "Colorful Windchime" (D,DB,B,D,DB,B + x/y/z)
* Strike Sign "Roc's Fist"
- Extended hitbox of 2nd hit to avoid whiffing.
Added 09/11/14:
* Dash behavior adjusted. Grounded back dash now has startup invincibility.