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HoNo Iori - 5-12-2012a (Read 3055 times)

Started by BoyBoyz, April 09, 2012, 01:48:42 am
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HoNo Iori - 5-12-2012a
New #1  April 09, 2012, 01:48:42 am
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While tightriam (or however u spell it) released HoMoIori a while ago,
I'm releasing a properly spelt, HoNo edit of his that fixes lots of major issues.

5-12-2012"
1. Removed all of the remaining red bgpalfx.
2. His neomax's red background fades much earlier.

9-4-2012:

1. changed voice at end of DFDF,x or DFDF,x+y super/hyper (statedef 2210 and 3110)
2. Removed all the incorrect bgpalfx, envcolor, and palfx from supers
3. Changed command for neomax, so you can perform it on its own instead of having to combo from his DFDB,x+y. That combo is still available though.
4. Fixed the width in neomax, and reduced the red clsn of its reach. Also added blue clsn so he cannot pass thru enemy when jumping forward.
5. Widened his uppercut red clsn... before, it couldn't hit anything.
6. light version of uppercut hits at animelem 5, while heavy hits at 4
7. Totally remade EX version of DFDB+punch super. Less hits, less animelems, slower voice, lesser stun time etc.
8. Also added dmg for each hit during the DFDB+punch supers instead of a lumpsum dmg at the last hit
9. Replaced the "super cancel" sprite with a properly colored one...
10. Changed neomax damage to 450. You can also perform it via D,DF,F,z (this is to make it easier to combo off DFDB,x+y)
11. Changed Super fireball into EX fireball (with the correct EX sound and EX explod)
12. Added variable and targetstate for EX fireball, so that enemy's purple palfx disappears when hit again.
13. Changed normal move (F,D,B,b) to EX move. The normal moves FDB,a, FDB,b now have different distances (a shorter, b longer).
14. Added EX moves for all his special moves. Details are as close to http://wiki.shoryuken.com/The_King_of_Fighters_XIII/EX_Iori as possible...
15. makeshift movelist added (doesn't say all the moves, but only the EX versions... Some of the movelists aren't true to source for reasons)

HOWEVER:
1. he still has some moves/combos missing
2. hitsounds, hitsparks, cornerpush.veloffs MIGHT be incorrect, I have no way to tell because I don't have the original game on ps3
3. bugs that I have no time to test for and solve

http://www.mediafire.com/?5gsem6412qcw4  folder

http://www.mediafire.com/download.php?zs0f26bqnpk3yir  file only
Last Edit: December 06, 2012, 10:55:54 am by BoyBoyz
Re: HoNo Iori HUGE fix.
#2  April 09, 2012, 02:08:46 am
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i don't see him on your mediafire, i hope you will make it accurate to kof13 now
Re: HoNo Iori HUGE fix - link fixed
#3  April 09, 2012, 02:18:25 am
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It was uploading. Done now. I did what I could lol, it's much better than before.
Re: HoNo Iori HUGE fix - link fixed
#4  April 09, 2012, 02:29:58 am
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yeah have you made his powerbar accurate enough like in kof13?
Re: HoNo Iori HUGE fix - link fixed
#5  April 09, 2012, 02:33:23 am
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oh, nope lol. : (
Re: HoNo Iori HUGE fix - link fixed
#6  April 09, 2012, 02:37:39 am
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Re: HoNo Iori HUGE fix - link fixed
#7  April 09, 2012, 03:56:52 am
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Good update Bro and you should change the punching,kicking, and running, jumping sounds and here's a tutorial combo video of iori http://www.youtube.com/watch?v=mbY3K0sdbiY it should help you out Boyboyz for your next update and good luck  :)
Last Edit: April 10, 2012, 04:37:54 am by stevla83
Re: HoNo Iori HUGE fix - link fixed
#8  April 09, 2012, 11:00:48 pm
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busy as always I see, nicely done. Now if only we can get a fix for TightRiam's K (at the very least to have his Neomax executable separately).

Anyways, good job. I'll be sure to give this a shot later
Re: HoNo Iori HUGE fix - link fixed
#9  April 10, 2012, 12:42:04 am
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thanks to both of you ^_^ I'll try when I have the time. Examss and stuffs
Re: HoNo Iori HUGE fix - link fixed
#10  April 10, 2012, 01:33:39 am
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busy as always I see, nicely done. Now if only we can get a fix for TightRiam's K (at the very least to have his Neomax executable separately).

Anyways, good job. I'll be sure to give this a shot later
yeah just in case k.o.d doesn't do an accurate kof13k'
Re: HoNo Iori HUGE fix - link fixed
#11  April 10, 2012, 04:45:13 am
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thanks to both of you ^_^ I'll try when I have the time. Examss and stuffs
Your welcome Bro ^_^ and you know if you ever need more palettes on a character I'll try my best to make them also I was trying to edit ex iori sprites of his laugh to convert it to his kof 13 look but I'm having trouble with it :/ well hopeful I'll have someone help with my edit it here's a link of it so on here http://mugenguild.com/forumx/index.php?topic=139798.0 so far I'm stuck on the torso area I wanna finish it and apply it to the kof 13 iori but I'm afraid I'll screw up but anyways good luck on your exams and other stuff your doing bro  :sugoi:
Re: HoNo Iori HUGE fix - link fixed
#12  April 10, 2012, 08:54:09 am
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This isn't much of an update because I'm working in between studying etc.

1. Removed 3 'red' bgpalfxs that I left out the last time. These are during his EX fireball, his FDB+kick, and EX FDB+kick

For the punch/kick sounds, I'll try my best; however if they are not ripped, I can't do much too. I've no idea how to change the powerbar. Gameplay wise I can touch up a bit more.
Re: HoNo Iori HUGE fix - link fixed
#13  April 11, 2012, 02:12:52 am
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thanks to both of you ^_^ I'll try when I have the time. Examss and stuffs
makes the two of us then ^^"

This isn't much of an update because I'm working in between studying etc.

1. Removed 3 'red' bgpalfxs that I left out the last time. These are during his EX fireball, his FDB+kick, and EX FDB+kick

For the punch/kick sounds, I'll try my best; however if they are not ripped, I can't do much too. I've no idea how to change the powerbar. Gameplay wise I can touch up a bit more.
Wouldn't the punch and kick sounds be exactly the same as the other KOF XIII characters? (asides from the specials and supers I mean). Your Saiki has the accurate hit sounds so I suppose ripping it from there would work. As for the powerbar, is there some sort of work-around? Probably would still be a pain either way  :-\ and it is pretty much easier said than done.

Still keep up the good work, however far you plan to tweak him (though it already sounds you plan on putting the XIII powerbar and possibly the HD system in, but I'll wait till you make that official  :sugoi:)
Re: HoNo Iori - 5-12-2012
#14  December 04, 2012, 10:32:25 pm
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updated

5-12-2012"
1. Removed all of the remaining red bgpalfx.
2. His neomax's red background fades much earlier.

Last Edit: December 05, 2012, 01:38:20 am by BoyBoyz
Re: HoNo Iori - 5-12-2012
#15  December 05, 2012, 01:12:08 am
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Cool thanks for the update boyboyz.
Re: HoNo Iori - 5-12-2012a
#16  December 05, 2012, 12:17:15 pm
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I realised the Neomax's red background actually stays longer. Fixed.