While tightriam (or however u spell it) released HoMoIori a while ago, I'm releasing a properly spelt, HoNo edit of his that fixes lots of major issues.5-12-2012"1. Removed all of the remaining red bgpalfx.2. His neomax's red background fades much earlier.9-4-2012:1. changed voice at end of DFDF,x or DFDF,x+y super/hyper (statedef 2210 and 3110)2. Removed all the incorrect bgpalfx, envcolor, and palfx from supers3. Changed command for neomax, so you can perform it on its own instead of having to combo from his DFDB,x+y. That combo is still available though.4. Fixed the width in neomax, and reduced the red clsn of its reach. Also added blue clsn so he cannot pass thru enemy when jumping forward.5. Widened his uppercut red clsn... before, it couldn't hit anything.6. light version of uppercut hits at animelem 5, while heavy hits at 47. Totally remade EX version of DFDB+punch super. Less hits, less animelems, slower voice, lesser stun time etc.8. Also added dmg for each hit during the DFDB+punch supers instead of a lumpsum dmg at the last hit9. Replaced the "super cancel" sprite with a properly colored one...10. Changed neomax damage to 450. You can also perform it via D,DF,F,z (this is to make it easier to combo off DFDB,x+y)11. Changed Super fireball into EX fireball (with the correct EX sound and EX explod)12. Added variable and targetstate for EX fireball, so that enemy's purple palfx disappears when hit again.13. Changed normal move (F,D,B,b) to EX move. The normal moves FDB,a, FDB,b now have different distances (a shorter, b longer).14. Added EX moves for all his special moves. Details are as close to http://wiki.shoryuken.com/The_King_of_Fighters_XIII/EX_Iori as possible...15. makeshift movelist added (doesn't say all the moves, but only the EX versions... Some of the movelists aren't true to source for reasons)HOWEVER:1. he still has some moves/combos missing2. hitsounds, hitsparks, cornerpush.veloffs MIGHT be incorrect, I have no way to tell because I don't have the original game on ps33. bugs that I have no time to test for and solvehttp://www.mediafire.com/?5gsem6412qcw4 folderhttp://www.mediafire.com/download.php?zs0f26bqnpk3yir file only
Good update Bro and you should change the punching,kicking, and running, jumping sounds and here's a tutorial combo video of iori http://www.youtube.com/watch?v=mbY3K0sdbiY it should help you out Boyboyz for your next update and good luck
busy as always I see, nicely done. Now if only we can get a fix for TightRiam's K (at the very least to have his Neomax executable separately).Anyways, good job. I'll be sure to give this a shot later
Eterna1flame said, April 09, 2012, 11:00:48 pmbusy as always I see, nicely done. Now if only we can get a fix for TightRiam's K (at the very least to have his Neomax executable separately).Anyways, good job. I'll be sure to give this a shot lateryeah just in case k.o.d doesn't do an accurate kof13k'
BoyBoyz said, April 10, 2012, 12:42:04 amthanks to both of you I'll try when I have the time. Examss and stuffsYour welcome Bro and you know if you ever need more palettes on a character I'll try my best to make them also I was trying to edit ex iori sprites of his laugh to convert it to his kof 13 look but I'm having trouble with it :/ well hopeful I'll have someone help with my edit it here's a link of it so on here http://mugenguild.com/forumx/index.php?topic=139798.0 so far I'm stuck on the torso area I wanna finish it and apply it to the kof 13 iori but I'm afraid I'll screw up but anyways good luck on your exams and other stuff your doing bro
This isn't much of an update because I'm working in between studying etc. 1. Removed 3 'red' bgpalfxs that I left out the last time. These are during his EX fireball, his FDB+kick, and EX FDB+kickFor the punch/kick sounds, I'll try my best; however if they are not ripped, I can't do much too. I've no idea how to change the powerbar. Gameplay wise I can touch up a bit more.
BoyBoyz said, April 10, 2012, 12:42:04 amthanks to both of you I'll try when I have the time. Examss and stuffsmakes the two of us then ^^"BoyBoyz said, April 10, 2012, 08:54:09 amThis isn't much of an update because I'm working in between studying etc. 1. Removed 3 'red' bgpalfxs that I left out the last time. These are during his EX fireball, his FDB+kick, and EX FDB+kickFor the punch/kick sounds, I'll try my best; however if they are not ripped, I can't do much too. I've no idea how to change the powerbar. Gameplay wise I can touch up a bit more.Wouldn't the punch and kick sounds be exactly the same as the other KOF XIII characters? (asides from the specials and supers I mean). Your Saiki has the accurate hit sounds so I suppose ripping it from there would work. As for the powerbar, is there some sort of work-around? Probably would still be a pain either way and it is pretty much easier said than done.Still keep up the good work, however far you plan to tweak him (though it already sounds you plan on putting the XIII powerbar and possibly the HD system in, but I'll wait till you make that official )
updated5-12-2012"1. Removed all of the remaining red bgpalfx.2. His neomax's red background fades much earlier.