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Hoodie 'Kuma? (Read 742 times)

Started by CapnWTF, March 20, 2012, 03:11:09 pm
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Hoodie 'Kuma?
#1  March 20, 2012, 03:11:09 pm
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Can somebody get me a Model of Akuma's Hoodie DLC costume? The one from SSFIV. It doesn't need to be rigged, though that would be nice. Also, if you have a normal Akuma that would be okay too. (Dat Hood is badass though.)
Re: Hoodie 'Kuma?
#2  March 20, 2012, 11:41:07 pm
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Re: Hoodie 'Kuma?
#3  March 21, 2012, 12:36:51 am
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I'm not familiar with that file type, is there a specific program I need to open it? (I use 3DS Max, BTW) I was looking more for a .OBJ file, or a .3ds, something like that. Thanks for the attempt though, FeckFace.
Re: Hoodie 'Kuma?
#4  March 21, 2012, 01:07:11 am
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Sorry about that. You're gonna need piecemontee's SF4 Asset Explorer to view and extract the coz.emz
The latest version is 0.37b, right here: http://sf4viewer.sourceforge.net/

After you download it, open it, let it run, then go to its File menu to load the coz.emz in the GKI folder.

You'll notice the read modes Little Endian (For the SF4 PC files) and Big Endian (For the SF4/SSF4 Console files) right above the Load option. You can leave the Little Endian mode checked.

After you load the coz.emz, the Asset Explorer's menu will show you the folder's address with a plus.
Click on it to expand,
same thing for the #EMB,
and you'll find the #EMO file (the whole model that can be extracted as an OBJ.

Right click on #EMO (GKI_01.obj.emo),
click extract
(there will be a warning saying you'll need to name it as a .EMG file to view it again in the Explorer, but just press OK, it's not important here)
Remove the .emo in the name and save.

And it should be good to open in 3DS Max.
Re: Hoodie 'Kuma?
#5  March 21, 2012, 01:27:27 am
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CreateDevice returned INVALIDCALL. What DO?
Re: Hoodie 'Kuma?
#6  March 21, 2012, 01:46:15 am
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Never had that problem before. I looked it up and found that you have to use DirectX's debug runtime, but I haven't tried it so I wouldn't know.
You might still be able to find your issue with it, using the debug mode.
Re: Hoodie 'Kuma?
#7  March 21, 2012, 01:59:03 am
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I know this may be a hassle, but could YOU convert it to .obj format? I'll give you credit if I make anything good with it. These programs seem to work fine for you, but I can't do anything with what I have currently. I don't need all the colors, just the 1st one. Y'know the P1 one. I WILL LOVE YOU.
Re: Hoodie 'Kuma?
#8  March 21, 2012, 02:29:35 am
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Haha, sure thing. I'll do it.