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Hoshikuro Revision (Read 1952 times)

Started by Nocturnis, April 29, 2008, 08:26:29 pm
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Hoshikuro Revision
#1  April 29, 2008, 08:26:29 pm
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How many of you remember THIS p.o.s. alpha build codenamed Hoshikuro? Couldn't be very many of you. I left the reins to a gentleman named Ilcane, I believe who went on to make Evil Dan in the style of the late Reu's Evil Ken. That's all fine and dandy, it turned out nice. But recently I redownloaded mugen and decided to dig up some of my old projects. Hoshikuro (The codenamed Evil Dan) being the prime candidate for an update.

I've rebalanced some things, added new sound (sadly I couldn't capture that in the video), added combo-ability, revamped the old transformation intro... Still more to come. Next on my list is a specific intro vs Sagat.

Youtube Video showing his new updates.
Re: Hoshikuro Revision
#2  April 30, 2008, 05:50:02 am
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looks good you should for sure have a intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil  >:D
Re: Hoshikuro Revision
#3  April 30, 2008, 06:45:34 am
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looks good you should for sure have a intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil  >:D

I'll keep that in mind.

For now I've uploaded a second video (this time with actual character sounds) showing an actual match. Sorry for my terrible fighting skills.. I'm not what I used to be.
http://www.youtube.com/watch?v=f9k-b9EGZVQ
Re: Hoshikuro Revision
#4  April 30, 2008, 07:29:09 am
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after watching that vid I came to the conclusion you should really change his main stance for the simple reason Ilcane did so much with your work... last thought um his dive kick looks goofy, i really feel he doesn't need a dive kick every evil character has one give him something OG.
Re: Hoshikuro Revision
#5  May 06, 2008, 11:55:18 pm
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Well, It's been a few days since I've posted any kind of update on this character. But, I've worked on it none the less. Still working on some damage balancing, but other than that... The taunt sprite has been redone, a traditional asura warp brought back (with a different style pose), the fireball has been given a slight makeover, a new win state, and a new variant of the Raging Demon.

New Video Showing Changes

There's still more to come, though. Likely another hyper, and a character exclusive move. I'm still toying with the idea of character specific intros. Specifically one against Sagat discussing Dan's hatred for him, and one against Gouki revealing where Dan learned to embrace 'the evil/murderous intent'.
Re: Hoshikuro Revision
#6  May 08, 2008, 09:27:42 pm
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 :) ;)Ya the stance is much better now heh and the dive kick looks a lot better as well.... Would it be possible if i could be one of your beta testers/spriters since i have to learn how to sprite anyways I just had the guy who made lino give me his work on Mumm-ra.

contact me
airic2112 - aim
flawlessnirvana21@yahoo.com
Re: Hoshikuro Revision
#7  May 09, 2008, 12:29:21 am
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  • Shinha Kou Ken!
    • http://unodenosotros.tumblr.com/
He's baaaaaack! ;D
・・・・・・・・⑨
 http://unodenosotros.tumblr.com/
Re: Hoshikuro Revision
#8  May 14, 2008, 06:05:41 am
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Small Update: The character is set for a sprite overhaul... well.. not much of one. I am going to adjust it accordingly for the palettes sake. The old palette was trash and has redundant and unused colors. The overhaul I will be doing will allow proper color changing of handguard/gauntlet/gloves (whatever you want to call them), gi, skin, eyes, and hair.

As of right now though, I've given him:
I. A basic AI (though nothing compared to the other impossible AI's out there)
II. Fixed more coding and rehashed what was basically stolen code from the alpha
III. Added 12 palettes (1-6 are Light Dan-ish colors, 7-12 are dark evil colors)
IV. Revamped a couple sounds (nothing major)
V. Fixed some old combo chains and added some new ones
VI. Fixed some (but not all) redundant coding/sprites/airfile data...

As I update all the sprites and palettes accordingly, it'll open up more colors to be used for swanky special effects so, expect most of what you've seen in the youtube videos to change. I'm sorry to say I don't have a real "date" to set for any kind of release yet. But I'd rather have something that's quality out there, rather than another trashy alpha build.

Edit: I know the majority of you aren't particularly interested in yet another evil character. But there are two things I want you to know: I'm going to put alot of time and effort into this to make it a great character. And this is good practice for the next 'non evil' character release.
Last Edit: May 14, 2008, 06:09:27 am by Nocturnis
Re: Hoshikuro Revision
#9  May 22, 2008, 10:54:32 pm
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In the midst of tweaking things I decided to record an example of the Basic AI the character now has.

Evil Dan A.I. Video

It's not quite up to snuff with Evil Ryu or Evil Ken, but it gets the job done for what it is. Later I plan to make it a bit more difficult. In the video you can see some that the combo chains have been tweaked. They now work much better than they previously did. Special Cancels are possible now as well. Blah, blah blah... Expect some graphical updates in the next video to come.
Re: Hoshikuro Revision
#10  May 23, 2008, 04:26:26 am
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I think what your doing is awsome but that dash and fireball sprites look way to much like ryu...
Re: Hoshikuro Revision
#11  May 23, 2008, 06:07:04 am
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The fireball sprites are specifically changed to the more traditional Ryu/Ken/Gouki style for a reason (which will be explained in the storyboard and intro vs Gouki). The dash however isn't going to change.
Re: Hoshikuro Revision
#12  May 24, 2008, 12:09:04 am
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well thats cool and all but change his face a little or something.... he actually look like ryu, i dont mind the actual thing your going for.
Re: Hoshikuro Revision
#13  May 24, 2008, 10:37:40 pm
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