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How to add wav files to snd? (Read 1807 times)

Started by SargentMugen, December 23, 2007, 12:11:07 am
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How to add wav files to snd?
#1  December 23, 2007, 12:11:07 am
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You see, I was trying to make it so Dio Brando(Warusaki3) will only WRYYYYYY when finishing Road Roller Da instead of sometimes laughing. Anyways, I went into his Fighter Factory file, looked at the sounds for snd, deleted the "evil laughter sound" for when he finishes Road Roller Da, saved the WRYYYYYY sound as a wav file, replaced the evil laughter with WRYYYYYY using the "add" button, and now when I play as him in WinMUGEN he only does WRYYYYYY sometimes but sometimes he just stays mute. Could someone help me change it so he does WRYYYYYY all the time when finishing Road Roller Da? Thank you.

~SargentMugen

P.S. I'm a n00b here at the Guild so.....you get the idea.
Re: How to add wav files to snd?
#2  December 23, 2007, 12:17:01 am
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That`s because you didn`t do it right...:P
The best way to do it besides replacing one sound for another one would be going to the CNS file of Dio and look for the move you`re changing the snd to
Then check at the snd file what group/action the sound is assigned with FF and then change the PlaySND part for the one you want...let me do it myself and see what happens --;
EDIT:look a line like this for the Road Roller Da
type = PlaySnd
trigger1 = Time = 1
value = 3100,1

either change that for this sound value:3000,0 or just hit the Change button instead of adding the sound

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Last Edit: December 23, 2007, 12:25:36 am by kpt25
Re: How to add wav files to snd?
#3  December 23, 2007, 12:55:56 am
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That`s because you didn`t do it right...:P
The best way to do it besides replacing one sound for another one would be going to the CNS file of Dio and look for the move you`re changing the snd to
Then check at the snd file what group/action the sound is assigned with FF and then change the PlaySND part for the one you want...let me do it myself and see what happens --;
EDIT:look a line like this for the Road Roller Da
type = PlaySnd
trigger1 = Time = 1
value = 3100,1

either change that for this sound value:3000,0 or just hit the Change button instead of adding the sound
LOL! I already knew that I missed something and that I didn't do it right. That's pretty much the whole point of this thread. Also, I don't really have a clue what you mean ??? so could you give me steps one by one of how to change just my Dio problem?
Re: How to add wav files to snd?
#4  December 23, 2007, 01:05:20 am
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That`s because you didn`t do it right...:P
The best way to do it besides replacing one sound for another one would be 1) going to the CNS file of Dio and look for the move you`re changing the snd to
Then check at the snd file what group/action the sound is assigned with FF and then change the PlaySND part for the one you want...let me do it myself and see what happens --;
EDIT:2) look a line like this for the Road Roller Da
type = PlaySnd
trigger1 = Time = 1
value = 3100,1

either change that for this sound value:3000,0
or just hit the Change button instead of adding the sound
LOL! I already knew that I missed something and that I didn't do it right. That's pretty much the whole point of this thread. Also, I don't really have a clue what you mean ??? so could you give me steps one by one of how to change just my Dio problem?

Slightly edited the help post. I didn't edit the words to make it simpler, as it's simple enough already.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


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Re: How to add wav files to snd?
#5  December 23, 2007, 01:41:19 am
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That`s because you didn`t do it right...:P
The best way to do it besides replacing one sound for another one would be 1) going to the CNS file of Dio and look for the move you`re changing the snd to
Then check at the snd file what group/action the sound is assigned with FF and then change the PlaySND part for the one you want...let me do it myself and see what happens --;
EDIT:2) look a line like this for the Road Roller Da
type = PlaySnd
trigger1 = Time = 1
value = 3100,1

either change that for this sound value:3000,0
or just hit the Change button instead of adding the sound
LOL! I already knew that I missed something and that I didn't do it right. That's pretty much the whole point of this thread. Also, I don't really have a clue what you mean ??? so could you give me steps one by one of how to change just my Dio problem?

Slightly edited the help post. I didn't edit the words to make it simpler, as it's simple enough already.

Urgh! I looked the file over and over and OVER again but it's still mute no matter what I do! Also, I can't find Road Roller Da in the cns file because it's in some weird crazy language. Although I think it's ƒ
Re: How to add wav files to snd?
#6  December 24, 2007, 10:15:41 am
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You have to know what number the sound is, the text doesn't matter.
the WRYYYY sound is group 3300 and you can search for that.

This looks like a likely code, since as you said it alternates between that and a laugh. And sound 182, 0 is a laugh sound.

[mcode][State 220, Voice]
type = PlaySnd
trigger1 = animelem = 7
value = ifelse(random<500,182,3300), 0
channel = 0
[/mcode]
so just change it to value = 3300, 0
Re: How to add wav files to snd?
#7  December 24, 2007, 02:25:51 pm
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You have to know what number the sound is, the text doesn't matter.
the WRYYYY sound is group 3300 and you can search for that.

This looks like a likely code, since as you said it alternates between that and a laugh. And sound 182, 0 is a laugh sound.

[mcode][State 220, Voice]
type = PlaySnd
trigger1 = animelem = 7
value = ifelse(random<500,182,3300), 0
channel = 0
[/mcode]
so just change it to value = 3300, 0

Oh thank you so much! It makes alot more sense now.
Re: How to add wav files to snd?
#8  December 26, 2007, 11:19:55 pm
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You have to know what number the sound is, the text doesn't matter.
the WRYYYY sound is group 3300 and you can search for that.

This looks like a likely code, since as you said it alternates between that and a laugh. And sound 182, 0 is a laugh sound.

[mcode][State 220, Voice]
type = PlaySnd
trigger1 = animelem = 7
value = ifelse(random<500,182,3300), 0
channel = 0
[/mcode]
so just change it to value = 3300, 0

Oh thank you so much! It makes alot more sense now.

Use this as well http://www.download3k.com/Install-Magic-WMA-to-MP3-Converter.html

or type in wav2mp3 same thing.
Re: How to add wav files to snd?
#9  December 26, 2007, 11:58:11 pm
  • avatar
  • *
You have to know what number the sound is, the text doesn't matter.
the WRYYYY sound is group 3300 and you can search for that.

This looks like a likely code, since as you said it alternates between that and a laugh. And sound 182, 0 is a laugh sound.

[mcode][State 220, Voice]
type = PlaySnd
trigger1 = animelem = 7
value = ifelse(random<500,182,3300), 0
channel = 0
[/mcode]
so just change it to value = 3300, 0

Oh thank you so much! It makes alot more sense now.

Use this as well http://www.download3k.com/Install-Magic-WMA-to-MP3-Converter.html

or type in wav2mp3 same thing.
What? No, I'm not trying to get it to MP3, LOL! I've already fixed my problem but thanks anyways.