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How can i add Animated Objects to the Character Select screen? (Read 386 times)

Started by hebekie, June 03, 2012, 12:33:34 pm
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How can i add Animated Objects to the Character Select screen?
#1  June 03, 2012, 12:33:34 pm
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Like the title says, how can i add Characters or anything else that is ANimated to the Character select screen?
Re: How can i add Animated Objects to the Character Select screen?
#2  June 03, 2012, 02:06:04 pm
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Like how you would normally add animations in stages.

Define the animation - What sprites are you going to use and are you going to use a custom .SFF or use system.SFF

[SelectBG Select Animation 1] ; Label youe animation
type = anim <- Type = anim
actionno = 1000 <- Begin action No
endtime = 7282 <- How long you want it
start = -23,400 <- Coords
clearcolor = 0,0,0 <- Clear Color
layerno = 0 <- Layerno - same as select screen or in front?
trans = addalpha <- Add alpha if needed if its an fx (usually high-res)

Make the animation:

[Begin action 1000] ; Select Screen Animation

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Re: How can i add Animated Objects to the Character Select screen?
#3  June 03, 2012, 03:47:37 pm
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Im kinda a Noob with this stuff, but where do i have to Config this all?
Re: How can i add Animated Objects to the Character Select screen?
#4  June 03, 2012, 03:51:09 pm
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system.def search for

[Select Info] for select
Re: How can i add Animated Objects to the Character Select screen?
#5  June 03, 2012, 03:57:33 pm
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[Info]
name = "SCR Return"
displayname = ""
versiondate = 01,25,2011
mugenversion = 1.0
author = "Tyron"
pal.defaults = 1,2,3,4,5

[Files]
sprite =
anim =
;sound =
cmd =
cns =
stcommon =
;st =

[Arcade]
;intro.storyboard =
;ending.storyboard =

This is the only thing in the Screenpacks System.def
Im editing a screenpack for my own use, so it will stay private. I just want to add a Animation to the character select screen :


Thats the screen i mean
Re: How can i add Animated Objects to the Character Select screen?
#6  June 04, 2012, 12:55:59 am
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If that was the only thing in the system.def it would not work at all in any way whatsoever.

Find the real one. And read one of the tutorials on stages we have.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: How can i add Animated Objects to the Character Select screen?
#7  June 04, 2012, 10:36:37 am
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[selectBG 1]
type = anim
actionno = 10 ;<----------------your animation number just put whatever you want
start = 0,0

[begin action 10]
10,1,0,0,2,,a<------------------ 10,1 is your sprite 10 = group 1 = your image after group 0 = x 1 = y 2 = second of one anim ,,a is alpha
10,2,0,0,2,,a
10,3,0,0,2,,a
Re: How can i add Animated Objects to the Character Select screen?
#8  June 04, 2012, 06:54:37 pm
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Lol sorry, my System.def Bugged out.

[SelectBG 1]
type  = normal
spriteno = 18,1
trans = add
start = 0, 0

[Begin Action 10]
10,0, 0,0, 2,, A
10,0, 0,0, 2,, A1
10,0, 0,0, 2,, A1sd2567

This are the things  Riziki told me about, my selectBG seems to be different
Re: How can i add Animated Objects to the Character Select screen?
#9  June 05, 2012, 08:19:14 am
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umm lets settle this

[SelectBG 1]
type  = normal
spriteno = 18,1;<----------------------- change this to
actionno = 10;<---------------this
trans = add
start = 0, 0

[Begin Action 10];<-------------------- thats  not the particle of the select if you want to be particle it
10,0, 0,0, 2,, A
10,0, 0,0, 2,, A1
10,0, 0,0, 2,, A1sd2567