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How can I use the Broken98 lifebars in Mugen 1.0? (Read 1140 times)

Started by mysterious_stranger, May 09, 2011, 10:26:35 pm
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How can I use the Broken98 lifebars in Mugen 1.0?
#1  May 09, 2011, 10:26:35 pm
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I got them into the game fine, but they come out all scrunched up in the top left hand corner. I know it was not meant to be used with 1.0 in it's creation, but is there a way to convert it so it can work with 1.0? Preferably with 640 x 480 screen resolution?
Re: How can I use the Broken98 lifebars in Mugen 1.0?
#2  May 10, 2011, 04:27:56 pm
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it happens because of this line in system.def

[Info]
localcoord = 640,480     ;Local coordinate space width and height (new in MUGEN 2009)

This is the size of the video you're playing regardless of what is in Mugen.cfg.  If in Mugen.cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen.cfg. Lifebars in most cases are made for localcoord = 320,240 or simply comment/omit the line  ;localcoord =

If you remove the localcoord line or set it to 320x240 it will display the lifebars properly but if your other stuff like main menu sprites are made 640x480 image sizes instead of 320x240 all menu sprites will not show correctly. I had this case with a new screepack when I had to make localcoord not be 640x480 so that the small resolution screenpack works but i also had to resize various menu sprites from 640x480 to 320x240 to make some show properly.

I dont know a way to directly use the screenpack/lifebars without resizing the lifebar sprites themselves or without messing up other menus. But you should know there is no difference in the quality between localcoord 640x480 and no localcoord line if your Mugen.cfg has video set to 640x480. other than the reduced quality that comes from if you have to lower sprites from 640x480 to 320x240 which ofc makes less clear pictures