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How can sprite sheets like this be used? (Read 2489 times)

Started by PsychoticMarik, September 10, 2013, 01:14:36 am
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How can sprite sheets like this be used?
#1  September 10, 2013, 01:14:36 am
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http://imageshack.us/a/img7/3968/002gundamtr9.png

This is just an example, but I'm curious as to what use sprite sheets like this posses?

I'd like to attempt to make a super robot wars character work for mugen, but with sheets like these I can think of a use for them.
They must have been programed in layers in the original game, but can that be done to such an extent with mugen?
And if so...is it worth the effort?

I could take screenshots of actual in game animations and put the frames together using these sheets, but I cant rotate the parts due to distortion.
Is there anything that can rotate them without distorting them?

I'm basically looking for any information whatsoever regarding the use of sprites sheets like these and methods that work...if any.
Any help is appreciated.
Re: How can sprite sheets like this be used?
#2  September 10, 2013, 01:23:39 am
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gfxgale can rotate them without pixel noise.
Re: How can sprite sheets like this be used?
#3  September 10, 2013, 01:36:04 am
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SRW (and many other games that use 2D segmented sprites like this) display the graphics by layering lots of 3D quads over each other, cropping the texture coordinates until they only display one "sprite" out of the texture sheet, and setting the projection so that they're always pointing straight at the camera. Naturally Mugen doesn't afford this ability, I'm afraid I can't suggest a way to make it work as efficiently.
Last Edit: September 10, 2013, 02:20:27 am by The 100 Mega Shock!
Re: How can sprite sheets like this be used?
#4  September 10, 2013, 03:48:12 am
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Thank you for the responses.
I tried gfx gale, and the rotation tool doesn't seem any different from any other tool I've used.
The result still requires heavy editing to match the example images I've got. It doesn't blur the sprite, but it doesn't look proper, or rotate unaltered as they do in the game itself. It's potentially doable, but I'm not sure its worth the time. Perhaps I'm missing something, but it doesn't seem to be any different than say...gimp's method.

I do have rips of animations that I could use, but the sprites aren't 100% accurate in size nor are they as clear as the tile rips for some reason.
http://img855.imageshack.us/img855/809/cctp.png
Here is an example of what I mean.
The left is me rebuilding the sprite with the parts on a sheet like I posted in the OP, and the right is the in game shot I was able to get from an emulator.
Using rotations and editing I could in theory recreate the sprites, but I cant find a method that doesn't suggest it would take more effort than its worth.

So my question is would using sprites like that on the right be any good despite the fact they aren't perfect?
I'm very iffy on using less than perfect sprites.

Thanks again.
Re: How can sprite sheets like this be used?
#5  September 10, 2013, 06:29:24 pm
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Imo, print screening the game is easier than rebuilding the sprites if you don't know how to use that kind of template.
Re: How can sprite sheets like this be used?
#6  September 12, 2013, 07:36:06 pm
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I agree, I think is better to take shots from actual game than using this kind of sheets, IMO. I know there're people that can give a good use of this sheet types, but it's very difficult to do. Another game has the same problem is The Rumble Fish, which also has the fighters by parts