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How to code Ash Crimson's "anti-special" state? (Read 1972 times)

Started by QuickFist, October 06, 2013, 04:38:54 am
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How to code Ash Crimson's "anti-special" state?
#1  October 06, 2013, 04:38:54 am
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How do I code Ash Crimson's "anti-special" state triggered with Sans-Culotte Germinal?
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Xan

Re: How to code Ash Crimson's "anti-special" state?
#2  October 06, 2013, 04:39:51 am
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Sander71113's Chizuru has a super that does pretty much the same thing. Check her coding out.
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Re: How to code Ash Crimson's "anti-special" state?
#3  October 08, 2013, 01:11:05 am
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generally speaking, you code a helper that is always following p2 and hits him whenever his stateno > 1000
Re: How to code Ash Crimson's "anti-special" state?
#4  October 08, 2013, 01:12:06 am
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If you say it like that, It sounds really simple
Thanks Watta for the sig and avi.
Re: How to code Ash Crimson's "anti-special" state?
#5  December 22, 2013, 03:15:25 am
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There's a bug you can utilize to keep the enemy as a target forever. After you hit the enemy with your super, hit him with a helper to let the helper to get the enemy as a target. Then change the anim of the helper to one without a attack clsn. After that, start a reversaldef that's always executed, unless the target is a helper. Voila, your helper will have the enemy as a target, and it doesn't interrupt normal battle. When the enemy's stateno is > 1000, use a targetstate
Reppu-reppu-reppu-reppu-reppu-
Re: How to code Ash Crimson's "anti-special" state?
#6  December 22, 2013, 03:20:00 am
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Well... thanks but we released the char a month ago
Thanks Watta for the sig and avi.