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how to create dizzy stars effect (Read 38357 times)

Started by demongorne, February 25, 2015, 12:36:16 pm
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Re: how to create dizzy stars effect
#21  March 12, 2015, 01:05:35 am
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I don't know what the video was about, but you can rotate explods via animation.air positions, if you know exactly where to set the X Y off sets of the star/birds for each tick of frame. ;)

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Re: how to create dizzy stars effect
#22  March 12, 2015, 01:07:31 am
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Only in 1.1
Re: how to create dizzy stars effect
#23  July 25, 2015, 07:07:08 pm
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Sorry to bump this, but I'm trying to implement your dizzy effect with my character and it's simply not working.

The stars simply don't appear when my character is put into State 5300.


I tried changing all the vars to numbers I'm not using already, too

Re: how to create dizzy stars effect
#24  August 15, 2015, 04:57:50 pm
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@altoiddealer: They're helper vars; you can keep them as-is and see if the problem persists.
Re: how to create dizzy stars effect
#25  September 20, 2015, 10:09:20 am
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bump:
got problem too.. I have the dizzy animation of the character but the starts or ducks animation on his head doesn't seem to display.. :(
Re: how to create dizzy stars effect
#26  September 20, 2015, 07:33:51 pm
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@altoiddealer: They're helper vars; you can keep them as-is and see if the problem persists.

I haven't tried messing around with it again, but I just want to state that I first followed the directions carefully, THEN started screwing around with it when it wasn't working

Re: how to create dizzy stars effect
#27  September 21, 2015, 04:49:36 am
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Re: how to create dizzy stars effect
#28  September 21, 2015, 01:46:29 pm
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I gave up on it and may try again sometime

It didn't work for me either is what I'm saying :)

Re: how to create dizzy stars effect
#29  September 26, 2015, 06:02:45 pm
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Wait a second, did you make sure to modify the triggers so that it's when your character is in State 5300, not the target?
Re: how to create dizzy stars effect
#30  September 29, 2015, 02:03:15 am
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Wait a second, did you make sure to modify the triggers so that it's when your character is in State 5300, not the target?

Hi sir. Can you please help us with it. Can you post the complete code of dizzy effect?
Re: how to create dizzy stars effect
#31  September 29, 2015, 02:09:52 am
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Re: how to create dizzy stars effect
New #32  October 14, 2015, 03:06:16 am
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Wait a second, did you make sure to modify the triggers so that it's when your character is in State 5300, not the target?

Hi sir. Can you please help us with it. Can you post the complete code of dizzy effect?

That is the complete code. If you want it to happen when your character is in the dizzy state, remove the "target," redirection and have the state go to your dizzy state (which I'd recommend keeping at 5300 for compatibility reasons). You'll also need to modify the DestroySelf.