Hello everyone, I'm zzazman, and I'm new here. I asked this question over at BLACKLISTED WEBSITE, with little feedback.
I'm working on 2 characters, both of which are named Milk, and one of which is a Priestess, which you can preview here:
Spoiler: NSFW (click to see content)
She's in the beginning stages of development. Right now, I have all the basics, such as moving, jumping, crouching, guarding, getting hit, standing attacks, crouching attacks, air attacks, a throw, etc etc.
I'd like to move on to developing her special attacks. The first one I want for her is an attack where, if she jabs you with her staff, she suspends both herself and her target(s) in place until a certain amount of time has passed or until the player/target(s) involved get hit, and in either event, both the player and the target(s) are released from the attack. If the attack connects while the target(s) are already in the freeze animation, it automatically releases them to prevent infinites. It doesn't deal any damage, because she's designed to be a support character, and her partner is supposed to attack them while they're suspended. Meanwhile, an enemy can save their ally by attacking her while she's suspended.
I was thinking that I have to use a custom GetHit state, but I don't have much experience here. Anyone know how to code this?
Here's what I have so far:
Spoiler, click to toggle visibilty