I'm working on two characters and I want to give them two different forms of dashing. A hopping styled dash, and a dash forward like Megaman X. I'm not familiar with the code and I haven't done any Mugen Related stuff in a while.
You can edit the running state to become a dash. It's a simple thing to do really:1. You set up the command (dash command is already set up if KFM is your template).2. You set up a changestate that is triggered by the above command.3. In your character's .air file, you create an animation for the dash.4. You create a statedef that has the same value as the changestate from the second step.5. In your new statedef, play with the vel state controllers until your character dashes how you want it to dash.