How do I get attacks to work? And some specials?I want to start on a character.EDIT:This is all I want to know.The fucking commandsThe soundsSpecial palettes (The ones with special things)
The best advice I can give for something like this is to take a look at kfm's files. They are heavily commented and should give you an idea of where to start. Referencing the docs may not be a bad idea either.
[Kain] said, July 25, 2008, 04:18:00 amThe best advice I can give for something like this is to take a look at kfm's files. They are heavily commented and should give you an idea of where to start. Referencing the docs may not be a bad idea either. Mostly all I want is command.But looking at KFM's...[size=5pt]It's fucking huge.[/size]
The Great and Powerful Oz said, July 25, 2008, 04:49:40 amIt's tiny compared to most.I'm screwed at this point.
Randomname555 said, July 25, 2008, 02:50:50 amHow do I get attacks to work? And some specials?I want to start on a character.EDIT:This is all I want to know.The fucking commandsThe soundsSpecial palettes (The ones with special things)With your edit I can help you. Thing is this should be in Development help. In fact you need to look through that part of the forum.Commands are easy. Look at KFM's First part is the user input. Down lower you will find the corresponding move by name given to the user inputs. This state will have the statedef of the move in the constants. If want more help your going to have to get more specific no one is going to go through all the commands they would be writing a book.For sounds although some will disagree use FF add sounds to the sound file and then put the code in the constants.Best way to learn is take apart some creators work until you find out how everything works. KFM Is very simple so you could mess around with his code but the only real good thing is that KFM has note next to the code so this will help you out.