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how do i make explods/helpers randomly trigger? (Read 388 times)

Started by SaintSix, December 28, 2007, 01:38:21 am
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how do i make explods/helpers randomly trigger?
#1  December 28, 2007, 01:38:21 am
  • **
well i want to make  a helper/explod randomly trigger like pots' rare akuma's  lightening.

It would be great if someone showed me a tut on how to do that....

my bad if i misspelled.. :S
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Re: how do i make explods/helpers randomly trigger?
#2  December 28, 2007, 01:42:52 am
  • ***
  • I feel used, abused, and I'm not amused.
Use random as one of your triggers.

Quote
------------------------------------------------------------
Random
------------------------------------------------------------

Returns a random number between 0 and 999, inclusive.

Format:
  Random

Arguments:
  none

Return type:
  int

Error conditions:
  none

Example:
  trigger1 = Random <= 249
    Triggers if the random number returned is less than or equal to
    249. (This occurs with 25% probability.)

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Re: how do i make explods/helpers randomly trigger?
#3  December 28, 2007, 01:45:45 am
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wow its so obvious.. i cant believe i didnt do that ???

thanks....
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