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How do I scale SkullGirls sprites to be lower resolution without antialias? (Read 1978 times)

Started by Trinitronity, February 12, 2014, 09:35:58 pm
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How do I scale SkullGirls sprites to be lower resolution without antialias?
#1  February 12, 2014, 09:35:58 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
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Re: Re: Skullgirls spriterips
#2  February 12, 2014, 10:48:46 pm
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Re: Re: Skullgirls spriterips
#3  February 13, 2014, 05:33:49 pm
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Aside from FF3, what other programs have resizing with Nearest Neighbor?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#4  February 13, 2014, 06:03:41 pm
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msot iamge editing programs do, when it's not named nearest neighbour it's named pixel resize, same thing.
Re: Re: Skullgirls spriterips
#5  February 13, 2014, 09:08:47 pm
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msot iamge editing programs do, when it's not named nearest neighbour it's named pixel resize, same thing.
Are you sure? I cannot find that in GiMP or in IrfanView, and if I remember correctly, then both fall under the category of the most common image editing programs (well, at least for free)...
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#6  February 19, 2014, 09:36:39 am
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Are you sure? I cannot find that in GIMP or in IrfanView, and if I remember correctly, then both fall under the category of the most common image editing programs (well, at least for free)...

When you scale the image/s the interpolation must be "None" for Gimp.
Thanks, gonna try it out today.
Okay, tried it out.
At first, it looked good, but when I tried to color-seperate the sprite, I notied a lot of anti-aliasing inbetween the shades and between the colors and the outline...
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#7  February 19, 2014, 05:21:37 pm
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Optimize the palette to force certain colors to remain and it will adjust everything to the colors that you want.
Re: Re: Skullgirls spriterips
#8  February 19, 2014, 07:32:25 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#9  March 08, 2014, 11:35:21 am
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Seems to be.
Thankfully, the outline anti-aliasing can be easily removed with the correct programs.
However, I do have problems with the sprites having anti-aliasing between the shades when scaling them down.
BTW, could someone please help me there with that problem? Thanks in advance!
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#10  March 08, 2014, 01:04:37 pm
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Index the sprite/s (I chose Indexed, then 32 colours, but you can choose any number, and Interpolation = None) and then scale (I scaled it to 25%):

there still is some antialiasing, but you can edit the sprites.

I used Gimp.

Last Edit: March 08, 2014, 01:14:13 pm by Alex Sinigaglia
Re: Re: Skullgirls spriterips
#11  March 08, 2014, 01:29:40 pm
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Index the sprite/s (I chose Indexed, then 32 colours, but you can choose any number, and Interpolation = None) and then scale (I scaled it to 25%):

there still is some antialiasing, but you can edit the sprites.

I used Gimp.
Well, I use GIMP, too. :D
And thanks for the suggestion! Gonna try it out now!
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#12  March 19, 2014, 09:30:13 am
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Well, I use GIMP, too. :D
And thanks for the suggestion! Gonna try it out now!
Well, I have tried it out, although I had to use 64 colours instead of 32, so the sprite doesn't look bad, and yep, still too much anti-aliasing.
Could someone please tell me how I can resize sprites with zero antialiasing? Thanks in advance!
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#13  March 19, 2014, 04:21:21 pm
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Apply the palette before resizing.
Re: Re: Skullgirls spriterips
#14  March 20, 2014, 06:29:28 pm
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Apply the palette before resizing.
Sorry, but I still get too much antialiasing, especially on the most trouble places (shades near the outline). I'm not even resizing the sprite to 25% of the original size, but only 50% of the original size.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#15  March 20, 2014, 06:32:15 pm
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you palette is not good enough then. go for 5 shades per colour.
Re: Re: Skullgirls spriterips
#16  March 20, 2014, 06:34:29 pm
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Excuse me, but how do I do that with GiMP? And what do you mean with "your palette is not good enough"?
I only knew about the antialiasing, because I tried to colorseperate the sprite.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Re: Skullgirls spriterips
#17  March 20, 2014, 06:35:24 pm
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you don't know how to make a palette ?
Re: Re: Skullgirls spriterips
#18  March 20, 2014, 06:36:04 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: How do I scale SkullGirls sprites to be lower resolution without antialias?
#19  March 20, 2014, 06:42:45 pm
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choose 5 or less tones per colour of the character, make your palette like that, apply ti to the character before resizing, if it looks good, resize.
Re: How do I scale SkullGirls sprites to be lower resolution without antialias?
#20  March 20, 2014, 06:53:39 pm
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Okay, but how do I remove certain colours from the colour table in GiMP?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns