Alright! Let's finally help you out!
First thing's first, let's change the animation to this:
;
[Begin Action 9011]
5001,0, 0,0, 8
5011,0, 0,0, 5
5031,10, 0,0, 5,HV
5032,40, 0,0, 3
5040,0, 0,0, 3
5040,10, 0,0, 16
5040,20, 0,0, 9
Change your state to this:
; (P2) hit by Issetsu Seoi Nage
[Statedef 9010]
type = A
movetype = H
physics = N
sprpriority = 0
velset=0,0
ctrl=0
[State 9010, 1]
type = ChangeAnim2
trigger1 = Time = 0
value = 9011
[State 9010, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0
[State 9010, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 9011
[Statedef 9011]
type = L
movetype = H
physics = N
sprpriority = 0
velset=0,0
ctrl=0
[State 5110, 1]
type = ChangeAnim
trigger1 = Time=0
value = 5110
[State 5110, 6]
type = PlaySnd
trigger1 = Time = 0
value = F7, 2
[State 5110, 7]
type = GameMakeAnim
trigger1 = Time = 0
value = 62
pos = 0, 0
under = 0
[State 5110, 11] ;If just died
type = Selfstate
trigger1 = !alive
value = 5150
[State 5110, 11] ;Getting Up
type = Selfstate
trigger1 = Time>=30
value = 5120