;--------------------
; KO Scream
[State -2, VarSet]
type = VarSet
trigger1 = Alive
trigger1 = Life > 0
ignorehitpause = 1
v = 55
value = -1
[State -2, VarAdd]
type = VarAdd
trigger1 = Alive <= 0
trigger1 = Life <= 0
trigger1 = Var(55) <= 10
ignorehitpause = 1
v = 55
value = 1
[State -2, PlaySnd]
Type = PlaySnd
triggerall = Alive <= 0
triggerall = Life <= 0
trigger1 = Var(55) = 0
value = 11, 1
channel = 11
[State -2, StopSnd]
Type = StopSnd
triggerall = Alive <= 0
triggerall = Life <= 0
trigger1 = Var(55) = 10
channel = 11
;--------------------
[State 12345 PlaySnd]
Type = PlaySnd
triggerall = Alive <= 0
triggerall = Life <= 0
trigger1 = Time <= 0
value = 11, 1
channel = 11
[State 12345, StopSnd]
Type = StopSnd
triggerall = Alive <= 0
triggerall = Life <= 0
trigger1 = Time >= 10
channel = 11