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How to insert and stop KO sound (Read 1589 times)

Started by miccek, October 05, 2013, 04:52:30 pm
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Re: How to insert and stop KO sound
#21  October 22, 2013, 05:46:32 pm
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...I solved my problem by myself.  :yippi:
That was the variable. KO sound worked only in thrown state cause var(55) is already used in it. But if i change it... everything works.
Thanks anyway.
Re: How to insert and stop KO sound
#22  October 22, 2013, 07:00:10 pm
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Yea, you have to make sure the Variable # is not already used by the character. If it's already used, just change it to another #. :)

That would have been helpful to begin with, getting a list of variables already used. ;)

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